My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Cannon Baby Dragon Inferno Dragon
Zap
Archers Cannon Inferno Dragon
Barbarian Barrel
Archers Knight Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Knight Baby Dragon Inferno Dragon
Fireball
Archers Cannon Baby Dragon Inferno Dragon
Poison
Archers Cannon
Lightning
Knight Cannon Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Baby Dragon Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Baby Dragon Inferno Dragon Mega Knight
Arrows
Archers Knight Mega Knight
Knight
Archers Baby Dragon Arrows
Cannon
Baby Dragon
Knight Archers Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Archers Baby Dragon
Mega Knight
Inferno Dragon Archers Arrows Baby Dragon
Golden Knight

Defense Synergies 3 13

Archers
Knight Cannon Baby Dragon Mega Knight Golden Knight
Arrows
Mega Knight Knight Cannon Golden Knight
Knight
Archers Cannon Arrows Baby Dragon
Cannon
Knight Archers Arrows Baby Dragon Inferno Dragon
Baby Dragon
Archers Knight Cannon Inferno Dragon Mega Knight
Inferno Dragon
Cannon Baby Dragon Mega Knight
Mega Knight
Arrows Archers Baby Dragon Inferno Dragon
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Baby Dragon Golden Knight
Inferno Dragon Knight Cannon Mega Knight
Cannon Mega Knight Archers Knight Inferno Dragon
Cannon Inferno Dragon Knight Mega Knight
Arrows Mega Knight
Arrows Archers Cannon Baby Dragon Mega Knight
Inferno Dragon Archers Arrows Cannon Baby Dragon
Arrows Cannon Baby Dragon Mega Knight Golden Knight
Cannon Inferno Dragon
Knight Archers Cannon Mega Knight
Archers Arrows Knight Cannon Baby Dragon Mega Knight
Arrows Inferno Dragon Archers Baby Dragon
Cannon Mega Knight Knight
Mega Knight Arrows Cannon Baby Dragon Golden Knight
Inferno Dragon Knight Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Arrows Knight Cannon
Arrows Cannon Mega Knight Archers Knight Baby Dragon Golden Knight
Arrows Baby Dragon Archers Knight Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Archers Arrows Knight Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Arrows Knight Baby Dragon Inferno Dragon Mega Knight
Mega Knight Knight Golden Knight
Mega Knight Knight
Knight Cannon Inferno Dragon Mega Knight
Arrows Archers Baby Dragon
Archers Knight
Mega Knight Knight Inferno Dragon
Mega Knight Knight Baby Dragon Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Knight Golden Knight
Mega Knight Arrows
Mega Knight Knight Cannon Golden Knight
Archers Cannon Baby Dragon Mega Knight
Archers Knight Baby Dragon Inferno Dragon Golden Knight
Arrows Mega Knight Archers Cannon Baby Dragon Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows Golden Knight
Arrows Knight Golden Knight
Archers Arrows Baby Dragon
Knight Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Mega Knight
Arrows
Archers Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight Golden Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Mega Knight Golden Knight
Arrows Baby Dragon Golden Knight
Archers Arrows Baby Dragon
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers
Archers Arrows Baby Dragon
Arrows
Knight Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Baby Dragon Golden Knight
Baby Dragon Mega Knight Golden Knight

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