My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Royal Ghost Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Royal Ghost Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Battle Ram Lava Hound
Giant Snowball
Archers Minion Horde Battle Ram Lava Hound
Zap
Archers Minion Horde Battle Ram Lava Hound
Barbarian Barrel
Archers Battle Ram Royal Ghost
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Archers Minion Horde Lava Hound
Royal Delivery
Archers Minion Horde Battle Ram P.E.K.K.A Royal Ghost Lava Hound
Fireball
Archers Minion Horde Battle Ram Lava Hound
Poison
Archers Minion Horde Lava Hound
Lightning
Battle Ram
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Ghost Battle Ram Minion Horde P.E.K.K.A Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Royal Ghost Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A Royal Ghost Mega Knight Lava Hound
Arrows
P.E.K.K.A Lava Hound Archers Battle Ram Mega Knight
Minion Horde
Mega Knight Lava Hound Battle Ram
Battle Ram
Archers Arrows Minion Horde P.E.K.K.A Royal Ghost Lava Hound
P.E.K.K.A
Arrows Archers Battle Ram
Royal Ghost
Archers Battle Ram Mega Knight
Mega Knight
Minion Horde Archers Arrows Royal Ghost
Lava Hound
Arrows Minion Horde Archers Battle Ram

Defense Synergies 1 4

Archers
P.E.K.K.A Mega Knight
Arrows
Mega Knight P.E.K.K.A
Minion Horde
Battle Ram
P.E.K.K.A
Archers Arrows
Royal Ghost
Mega Knight
Mega Knight
Arrows Archers Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A Mega Knight Archers
Minion Horde P.E.K.K.A Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Archers Royal Ghost Mega Knight
Minion Horde Archers Arrows
Arrows P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Archers Minion Horde Royal Ghost Mega Knight
Archers Minion Horde Arrows Royal Ghost Mega Knight
Arrows Minion Horde Archers
Minion Horde P.E.K.K.A Mega Knight
Mega Knight Arrows Minion Horde P.E.K.K.A Royal Ghost
P.E.K.K.A Minion Horde Mega Knight
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Archers Minion Horde Royal Ghost
Arrows Archers Royal Ghost Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Archers Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A Royal Ghost
Archers Arrows Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Arrows Archers Minion Horde
P.E.K.K.A Archers Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Minion Horde
Archers Minion Horde Mega Knight
Archers Minion Horde P.E.K.K.A
Arrows Mega Knight Archers Minion Horde P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Ghost
Arrows Royal Ghost
Arrows Minion Horde
Arrows
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Archers Arrows Minion Horde
Arrows
Arrows
Minion Horde
Arrows Minion Horde
Archers Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Archers Arrows Mega Knight
Arrows Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Archers Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Arrows
Minion Horde Archers
Archers Arrows
Arrows
Minion Horde Mega Knight
Arrows
Arrows
Minion Horde P.E.K.K.A Mega Knight
Minion Horde
Royal Ghost Mega Knight

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