My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Wizard Balloon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Furnace Balloon
Zap
Archers Furnace Balloon
Barbarian Barrel
Archers Furnace Wizard Royal Ghost
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Wizard Balloon P.E.K.K.A Royal Ghost
Fireball
Archers Furnace Wizard Balloon
Poison
Archers Furnace Wizard Balloon
Lightning
Furnace Wizard Balloon
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Ghost Furnace Freeze Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Royal Ghost Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon P.E.K.K.A Royal Ghost
Arrows
Balloon P.E.K.K.A Archers Freeze
Furnace
Balloon P.E.K.K.A Royal Ghost
Wizard
Balloon P.E.K.K.A Royal Ghost
Freeze
Balloon Arrows
Balloon
Arrows Freeze Archers Furnace Wizard Royal Ghost
P.E.K.K.A
Arrows Archers Furnace Wizard
Royal Ghost
Archers Furnace Wizard Balloon

Defense Synergies 0 8

Archers
Furnace P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Furnace
Archers Arrows Royal Ghost
Wizard
Freeze P.E.K.K.A Royal Ghost
Freeze
Wizard
Balloon
P.E.K.K.A
Archers Arrows Wizard
Royal Ghost
Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Furnace
Furnace P.E.K.K.A Archers Freeze
P.E.K.K.A Furnace
Arrows P.E.K.K.A
Arrows Freeze Archers Furnace Royal Ghost
Furnace Archers Arrows Wizard Freeze
Arrows P.E.K.K.A
P.E.K.K.A Furnace
Archers Royal Ghost
Archers Arrows Furnace Wizard Freeze Royal Ghost
Arrows Archers Furnace Wizard
Furnace P.E.K.K.A Wizard Freeze
Wizard Arrows Furnace Freeze P.E.K.K.A Royal Ghost
P.E.K.K.A Furnace
Furnace Freeze P.E.K.K.A
Wizard Arrows Furnace P.E.K.K.A
Arrows Archers Furnace Wizard Royal Ghost
Arrows Furnace Wizard Freeze Archers Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Archers Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A Royal Ghost
Archers Arrows Wizard Royal Ghost
P.E.K.K.A Furnace
P.E.K.K.A
P.E.K.K.A
Arrows Furnace Wizard Archers Freeze
P.E.K.K.A Archers Furnace
P.E.K.K.A
Freeze P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Wizard
Wizard Archers Furnace
Archers Furnace Freeze P.E.K.K.A
Arrows Archers Wizard Freeze P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Freeze
Wizard Arrows Furnace
Arrows Wizard Furnace Freeze
Archers Arrows Furnace Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard
Archers Arrows Wizard
Arrows Freeze
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows Freeze
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Furnace Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Archers Arrows Furnace Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Archers Freeze
Archers Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Freeze
Freeze Royal Ghost

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