My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Golem Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Ram Rider
Giant Snowball
Archers Inferno Dragon Ram Rider
Zap
Archers Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker Ram Rider
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Inferno Dragon Ram Rider
Fireball
Archers Firecracker Inferno Dragon Ram Rider
Poison
Archers Firecracker
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Golem Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Poison Inferno Dragon Ram Rider Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Firecracker Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Inferno Dragon Ram Rider Mega Knight
Arrows
Golem Archers Ram Rider Mega Knight
Firecracker
Golem Inferno Dragon Ram Rider Mega Knight
Poison
Golem Ram Rider Mega Knight
Golem
Arrows Poison Archers Firecracker
Inferno Dragon
Mega Knight Archers Firecracker
Ram Rider
Archers Arrows Firecracker Poison Mega Knight
Mega Knight
Inferno Dragon Archers Arrows Firecracker Poison Ram Rider

Defense Synergies 1 5

Archers
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Archers Mega Knight
Poison
Mega Knight
Golem
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Arrows Archers Firecracker Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Inferno Dragon Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Archers Inferno Dragon
Inferno Dragon Firecracker Ram Rider Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Archers Firecracker Mega Knight
Inferno Dragon Ram Rider Archers Arrows Firecracker Poison
Arrows Poison Ram Rider Mega Knight
Inferno Dragon
Archers Firecracker Mega Knight
Archers Poison Arrows Firecracker Ram Rider Mega Knight
Arrows Inferno Dragon Archers Firecracker Poison Ram Rider
Mega Knight Ram Rider
Mega Knight Arrows Firecracker Poison
Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows Firecracker Poison
Arrows Mega Knight Archers Firecracker Ram Rider
Arrows Poison Archers Firecracker Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Archers Arrows Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Poison Archers Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Ram Rider
Mega Knight Ram Rider
Inferno Dragon Ram Rider Mega Knight
Arrows Firecracker Poison Archers Ram Rider
Archers Ram Rider
Mega Knight Inferno Dragon
Mega Knight Firecracker Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Poison
Mega Knight Ram Rider
Archers Firecracker Mega Knight
Archers Firecracker Poison Inferno Dragon
Arrows Poison Mega Knight Archers Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Ram Rider
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Ram Rider
Archers Arrows Firecracker Poison
Arrows Poison Firecracker Ram Rider
Arrows Poison Firecracker Ram Rider
Poison
Firecracker Poison Arrows Ram Rider
Poison Archers Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Archers Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Inferno Dragon
Arrows Firecracker Poison Ram Rider
Arrows Poison Ram Rider Mega Knight
Poison Arrows Firecracker
Poison Archers Arrows Firecracker
Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Archers
Poison Archers Arrows Firecracker Ram Rider
Arrows
Poison Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight

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