My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Dark Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Dark Prince
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers Dark Prince X-Bow
Barbarian Barrel
Bomber Archers Tesla Dark Prince X-Bow
The Log
Bomber Archers Hog Rider Dark Prince X-Bow
Earthquake
Bomber Archers Tesla Hog Rider X-Bow
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Hog Rider Dark Prince
Fireball
Bomber Archers Tesla Hog Rider X-Bow
Poison
Bomber Archers X-Bow
Lightning
Tesla Dark Prince X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Tesla Fireball Hog Rider Dark Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Dark Prince X-Bow
Archers
Arrows Hog Rider Dark Prince X-Bow
Arrows
Fireball Hog Rider Archers Dark Prince X-Bow
Tesla
Fireball
Arrows Hog Rider X-Bow Dark Prince
Hog Rider
Arrows Fireball Bomber Archers Dark Prince
Dark Prince
Bomber Archers Arrows Fireball Hog Rider X-Bow
X-Bow
Fireball Bomber Archers Arrows Dark Prince

Defense Synergies 2 12

Bomber
Tesla Dark Prince X-Bow
Archers
Tesla Dark Prince X-Bow
Arrows
Tesla Fireball Dark Prince
Tesla
X-Bow Bomber Archers Arrows Fireball Dark Prince
Fireball
X-Bow Arrows Tesla Dark Prince
Hog Rider
Dark Prince
Bomber Archers Arrows Tesla Fireball
X-Bow
Tesla Fireball Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball X-Bow
Bomber Tesla Dark Prince X-Bow
Tesla Bomber Archers Dark Prince
Tesla Bomber Dark Prince
Bomber Arrows Fireball Dark Prince X-Bow
Arrows Fireball Bomber Archers Tesla Dark Prince X-Bow
Tesla Archers Arrows Fireball X-Bow
Arrows Tesla Fireball X-Bow
Tesla X-Bow
Bomber Archers Tesla Dark Prince
Archers Bomber Arrows Tesla Fireball Dark Prince X-Bow
Arrows Tesla Archers Fireball
Tesla Bomber Fireball Dark Prince X-Bow
Bomber Fireball Arrows Tesla Dark Prince X-Bow
Tesla X-Bow
Tesla Fireball X-Bow
Tesla Bomber Arrows Fireball Dark Prince X-Bow
Arrows Tesla Fireball Bomber Archers Dark Prince X-Bow
Arrows Bomber Archers Tesla Fireball Dark Prince
Tesla
Bomber Dark Prince Archers Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Dark Prince X-Bow
Fireball Bomber Archers Arrows Tesla X-Bow
Dark Prince
Dark Prince Tesla Fireball X-Bow
Tesla Dark Prince
Arrows Fireball Archers Tesla
Dark Prince Archers Tesla Fireball
Tesla Dark Prince
Fireball Dark Prince X-Bow
Tesla
Tesla Dark Prince
Arrows Fireball Dark Prince
Dark Prince Tesla Fireball
Bomber Archers Tesla Fireball
Tesla Bomber Archers Fireball Dark Prince X-Bow
Arrows Bomber Archers Tesla Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows X-Bow
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Arrows Fireball Dark Prince
Bomber Fireball Arrows Dark Prince
Arrows Fireball
Bomber Archers Arrows
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Fireball Dark Prince X-Bow
Fireball Archers Arrows
Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
X-Bow Bomber Arrows Fireball
Arrows Fireball X-Bow
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball Dark Prince X-Bow
Bomber Arrows Fireball X-Bow
Fireball X-Bow
Arrows Fireball
X-Bow
Arrows Fireball X-Bow
Arrows Bomber Fireball Dark Prince
Arrows Fireball X-Bow
Fireball Arrows X-Bow
Fireball Arrows X-Bow
Archers Arrows Fireball X-Bow
Fireball
Fireball
Bomber Arrows Fireball X-Bow
Arrows Fireball
Arrows Fireball
Archers Fireball Dark Prince X-Bow
Fireball Archers Arrows
Arrows Fireball
Fireball Dark Prince
Arrows Bomber Fireball
Arrows Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince X-Bow

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