My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Valkyrie Ice Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Ice Wizard Tornado Poison Tesla Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Ice Wizard Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Wizard
Tornado
The Log
Poison Tornado
Poison
The Log Tornado
Rocket
Tornado
Skeletons
Tesla
Tornado
Rocket Ice Wizard The Log Poison Valkyrie
Valkyrie
Tornado

Defense Synergies 4 16

Ice Wizard
Tornado The Log Poison Skeletons Valkyrie
The Log
Tesla Ice Wizard Poison Rocket Skeletons Tornado Valkyrie
Poison
Ice Wizard The Log Skeletons Tesla Tornado
Rocket
Tornado The Log
Skeletons
Tesla Ice Wizard The Log Poison Tornado
Tesla
The Log Skeletons Poison Tornado Valkyrie
Tornado
Ice Wizard Rocket The Log Poison Skeletons Tesla Valkyrie
Valkyrie
Ice Wizard The Log Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Tesla Valkyrie
Ice Wizard The Log Skeletons Tesla Valkyrie
Rocket Tesla Tornado Ice Wizard Skeletons Valkyrie
Tesla Ice Wizard Skeletons Valkyrie
The Log Poison Rocket Tornado Valkyrie
The Log Tornado Ice Wizard Skeletons Tesla Valkyrie
Rocket Tesla Tornado Ice Wizard Poison
Rocket The Log Poison Tesla Valkyrie
Tesla Ice Wizard Skeletons Tornado
Tornado Ice Wizard Skeletons Tesla Valkyrie
Ice Wizard Poison Valkyrie The Log Skeletons Tesla Tornado
Tesla Ice Wizard Poison Tornado
Tesla Ice Wizard The Log Rocket Skeletons Valkyrie
Rocket Valkyrie The Log Poison Tesla Tornado
Tesla
Rocket Tornado The Log Tesla
Tesla Poison Skeletons Tornado Valkyrie
Tesla Ice Wizard The Log Tornado Valkyrie
The Log Poison Tornado Valkyrie Ice Wizard Tesla
Tesla Tornado
Valkyrie The Log Poison Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Poison The Log Rocket Tesla Valkyrie
The Log Rocket Skeletons Valkyrie
Rocket Valkyrie The Log Tesla Tornado
Skeletons Tesla Valkyrie
Poison Rocket Ice Wizard Skeletons Tesla Tornado
Rocket Ice Wizard Skeletons Tesla Valkyrie
Tesla Valkyrie
Rocket The Log Poison Skeletons Tornado Valkyrie
Skeletons Tesla
Tesla Valkyrie
Rocket The Log Poison Tornado Valkyrie
Rocket Skeletons Tesla Valkyrie
Tesla Valkyrie
Tesla The Log Poison Rocket Skeletons Tornado Valkyrie
Poison Valkyrie Ice Wizard The Log Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Rocket Valkyrie
Poison Ice Wizard The Log Tornado
Rocket The Log Poison
The Log Poison Rocket Valkyrie
Poison Rocket The Log Valkyrie
Poison Ice Wizard Rocket Tornado
The Log Poison Tornado
The Log Poison Ice Wizard Tornado
The Log Poison Tornado
Rocket Poison Tornado
Poison Rocket The Log Tornado Valkyrie
Poison Rocket Tornado
Poison Rocket The Log
Poison Rocket
The Log Poison
Rocket The Log Poison
The Log Poison Rocket
Poison Rocket Tornado
Rocket
Rocket The Log Poison
Rocket The Log Poison Tornado Valkyrie
Rocket The Log Poison
Rocket Poison Tornado
Rocket The Log Tornado
Rocket The Log Poison
The Log Poison Tornado Ice Wizard Valkyrie
The Log Poison Ice Wizard Tornado
The Log Poison Tornado
Poison Rocket The Log Tornado
Poison Ice Wizard Tornado
Rocket Poison
Poison The Log Rocket
Rocket Poison
Rocket The Log Poison
Rocket
Poison Rocket Ice Wizard Tornado
The Log
Poison Rocket Valkyrie
The Log Poison
Rocket Poison Tornado
The Log Poison Rocket Tornado
Poison Rocket Tornado
Poison The Log Rocket Tornado

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