Deck 3.0


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Bad
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Ice Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Ice Golem X-Bow

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball Skeletons Fire Spirits
Zap Skeletons Fire Spirits X-Bow
Barbarian Barrel Skeletons Fire Spirits Archers
The Log Skeletons Fire Spirits Archers
Earthquake Tesla X-Bow
Arrows Fire Spirits Archers
Royal Delivery
Fireball Archers Tesla X-Bow
Poison Archers X-Bow
Lightning Tesla X-Bow
Rocket X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirits Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirits Ice Golem Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Fire Spirits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirits Ice Golem The Log Archers Fireball Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirits Ice Golem The Log

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Ice Golem Skeletons X-Bow
Fire Spirits + Ice Golem X-Bow
Fireball + X-Bow The Log
Ice Golem + Archers X-Bow Skeletons Fire Spirits
+ X-Bow Tesla Fireball
+ Tesla X-Bow Ice Golem Archers
+ Skeletons X-Bow The Log
+ Ice Golem Fireball Skeletons The Log Tesla Archers Fire Spirits

Counters   47 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Tesla Ice Golem Fireball The Log Fire Spirits
The Log Archers Fire Spirits Fireball Ice Golem
Fireball The Log
Ice Golem Archers Fireball Tesla
Fire Spirits Archers Ice Golem Tesla The Log Fireball
Fireball Fire Spirits Archers Ice Golem Tesla
Ice Golem The Log Fireball
Skeletons Tesla The Log Archers
Ice Golem Tesla Skeletons The Log Fire Spirits
The Log
Archers Ice Golem Fireball Tesla Fire Spirits Skeletons
The Log Skeletons Fire Spirits Archers Ice Golem Fireball X-Bow Tesla
Tesla
Archers Fire Spirits Skeletons Ice Golem
Fire Spirits Tesla Fireball The Log Ice Golem Skeletons
Tesla Skeletons The Log Fire Spirits
Tesla Ice Golem
Tesla Skeletons Fireball Fire Spirits The Log
Ice Golem The Log Archers Fireball Skeletons
Fireball Archers Tesla Fire Spirits
Fireball Fire Spirits The Log
Tesla
Fireball
Tesla Skeletons Archers
Fireball Tesla The Log X-Bow Ice Golem
Ice Golem Tesla Fireball The Log
Fireball Fire Spirits The Log Tesla
Fireball
X-Bow Tesla The Log Fireball
Fireball Fire Spirits X-Bow Ice Golem
Fireball Tesla Archers Fire Spirits The Log
Ice Golem The Log Archers Tesla Fireball Skeletons Fire Spirits
Fire Spirits The Log Fireball X-Bow Archers Skeletons
Archers Fire Spirits X-Bow Ice Golem Tesla Skeletons The Log
Fireball Ice Golem The Log Archers Fire Spirits
Tesla Ice Golem Archers
Fireball Skeletons
The Log Ice Golem Tesla
Ice Golem Skeletons The Log Fire Spirits
Tesla Fireball The Log Ice Golem
Archers Tesla Fireball X-Bow Fire Spirits
Ice Golem Tesla
Ice Golem The Log
Tesla Fireball Archers
Tesla Ice Golem
Ice Golem Archers Skeletons Tesla
Ice Golem Tesla X-Bow
Tesla
Ice Golem Skeletons The Log Tesla
Tesla
Ice Golem Fire Spirits Archers Tesla The Log Skeletons
The Log Fireball Tesla X-Bow Fire Spirits Skeletons Ice Golem Archers
Ice Golem Skeletons Tesla Fire Spirits X-Bow
Skeletons
Tesla Skeletons Ice Golem Archers
Fireball The Log Ice Golem
Fire Spirits Ice Golem Archers Tesla Fireball
Fireball Ice Golem Archers Fire Spirits Tesla Skeletons
Tesla Ice Golem Fire Spirits Archers Fireball
The Log Fireball Fire Spirits X-Bow Ice Golem Tesla Archers
Tesla X-Bow The Log
Ice Golem Archers The Log X-Bow Tesla
Skeletons Fire Spirits Ice Golem
Tesla Ice Golem Fireball Archers
Ice Golem Tesla

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Fire Spirits Ice Golem Archers Fireball
The Log Archers Skeletons Tesla Fire Spirits Ice Golem
Fire Spirits The Log Skeletons Tesla Ice Golem Archers
Fire Spirits The Log Ice Golem Tesla X-Bow Archers
Ice Golem Fireball Tesla Archers Fire Spirits
Ice Golem The Log Fire Spirits Archers Tesla Skeletons
Fireball Archers Fire Spirits Tesla The Log X-Bow Ice Golem
Archers Fire Spirits Tesla Ice Golem Skeletons
Archers Fire Spirits Fireball Tesla Ice Golem
Fireball Ice Golem The Log X-Bow Tesla
Fireball Ice Golem
Ice Golem
Fireball The Log Fire Spirits
Skeletons Archers Tesla
Fireball The Log Archers Ice Golem X-Bow Fire Spirits
Fireball Fire Spirits X-Bow Ice Golem
Skeletons Ice Golem
The Log Fireball
Ice Golem
X-Bow Fire Spirits Archers Fireball Tesla