My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Cannon Cart Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Miner Night Witch
Giant Snowball
Goblins Miner Night Witch
Zap
Goblins Cannon Cart Night Witch
Barbarian Barrel
Goblins Cannon Cart Electro Wizard Night Witch
The Log
Goblins Cannon Cart
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Cannon Cart Miner Electro Wizard Night Witch
Fireball
Cannon Cart Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Cannon Cart Electro Wizard Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Miner Fireball Night Witch Electro Wizard Cannon Cart Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Miner Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon Cart
Zap Giant Miner Electro Wizard
Fireball
Zap Giant Miner Electro Wizard
Giant
Miner Night Witch Zap Cannon Cart Fireball Goblins Electro Wizard
Goblins
Miner Giant Zap
Miner
Giant Goblins Zap Cannon Cart Fireball Electro Wizard
Night Witch
Giant Zap
Zap
Cannon Cart Fireball Giant Miner Electro Wizard Goblins Night Witch
Electro Wizard
Zap Cannon Cart Fireball Giant Miner

Defense Synergies 2 12

Cannon Cart
Goblins Night Witch Zap Electro Wizard
Fireball
Zap Miner Electro Wizard
Giant
Goblins
Cannon Cart Night Witch Zap Electro Wizard
Miner
Fireball Zap
Night Witch
Cannon Cart Goblins Zap Electro Wizard
Zap
Fireball Electro Wizard Cannon Cart Goblins Miner Night Witch
Electro Wizard
Zap Cannon Cart Fireball Goblins Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Zap Electro Wizard
Cannon Cart Goblins Night Witch Zap Electro Wizard
Cannon Cart Goblins Night Witch Electro Wizard
Night Witch Cannon Cart Goblins Electro Wizard
Fireball
Fireball Cannon Cart Goblins Night Witch Zap Electro Wizard
Electro Wizard Fireball Night Witch Zap
Cannon Cart Fireball Zap Electro Wizard
Goblins Night Witch
Cannon Cart Goblins Miner Night Witch Electro Wizard
Goblins Electro Wizard Cannon Cart Fireball Night Witch Zap
Fireball Night Witch Zap Electro Wizard
Night Witch Cannon Cart Fireball Zap Electro Wizard
Fireball Cannon Cart Goblins Night Witch Zap Electro Wizard
Cannon Cart Electro Wizard
Fireball Zap Electro Wizard
Cannon Cart Fireball Goblins Night Witch Electro Wizard
Fireball Cannon Cart Goblins Night Witch Zap Electro Wizard
Zap Cannon Cart Fireball Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart Fireball Goblins Night Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Fireball Goblins Zap Electro Wizard
Fireball Electro Wizard Cannon Cart Miner Zap
Cannon Cart Goblins Zap Electro Wizard
Cannon Cart Fireball Night Witch Zap Electro Wizard
Cannon Cart Night Witch
Fireball Zap Electro Wizard
Cannon Cart Fireball Goblins Night Witch Electro Wizard
Cannon Cart
Zap Electro Wizard Cannon Cart Fireball Goblins
Cannon Cart
Fireball Zap Electro Wizard
Cannon Cart Fireball Night Witch
Cannon Cart Fireball
Electro Wizard Cannon Cart Fireball Goblins Night Witch Zap
Cannon Cart Fireball Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner Zap Electro Wizard
Cannon Cart Fireball Miner
Cannon Cart Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Miner Zap
Fireball Goblins Night Witch Electro Wizard
Miner Cannon Cart Fireball Zap Electro Wizard
Fireball Zap
Cannon Cart Fireball Miner
Cannon Cart Fireball
Cannon Cart Fireball Zap
Cannon Cart Fireball Zap
Cannon Cart Fireball
Fireball
Night Witch
Fireball Zap Electro Wizard
Fireball Miner Zap
Fireball Night Witch
Fireball
Cannon Cart Fireball Zap
Zap Fireball
Fireball Miner Zap Electro Wizard
Fireball Miner Zap
Fireball Miner Zap
Fireball Night Witch Zap Electro Wizard
Zap Electro Wizard Fireball
Fireball Night Witch
Fireball Miner Night Witch Zap
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Cannon Cart Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Miner Cannon Cart Electro Wizard
Fireball Zap
Fireball Zap
Cannon Cart
Zap Fireball Electro Wizard
Fireball Zap Electro Wizard
Cannon Cart Fireball Miner Zap Electro Wizard

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