My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Inferno Dragon
Giant Snowball
Archers Hog Rider Guards Inferno Dragon
Zap
Archers Guards Inferno Dragon
Barbarian Barrel
Archers Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Guards P.E.K.K.A Inferno Dragon
Fireball
Archers Hog Rider Inferno Dragon
Poison
Archers Guards
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Guards Fireball Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Hog Rider Inferno Dragon P.E.K.K.A
Fireball
Hog Rider The Log
Guards
Hog Rider The Log
Hog Rider
Fireball Ice Golem The Log Archers Guards
Ice Golem
Archers Hog Rider
Inferno Dragon
Archers
The Log
Hog Rider Fireball Guards P.E.K.K.A
P.E.K.K.A
Archers The Log

Defense Synergies 3 9

Archers
Ice Golem Guards The Log P.E.K.K.A
Fireball
The Log Ice Golem
Guards
Archers Ice Golem The Log
Hog Rider
Ice Golem
Archers Fireball Guards Inferno Dragon The Log
Inferno Dragon
Ice Golem The Log
The Log
Fireball P.E.K.K.A Archers Guards Ice Golem Inferno Dragon
P.E.K.K.A
The Log Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ice Golem The Log
Inferno Dragon P.E.K.K.A The Log
P.E.K.K.A Archers Inferno Dragon
Inferno Dragon P.E.K.K.A Guards
Fireball The Log P.E.K.K.A
Fireball The Log Archers Guards
Inferno Dragon Archers Fireball
Fireball Ice Golem The Log P.E.K.K.A
Inferno Dragon P.E.K.K.A
Guards Archers Ice Golem
Archers Guards Fireball Ice Golem The Log
Inferno Dragon Archers Fireball
P.E.K.K.A Fireball Guards The Log
Fireball Guards The Log P.E.K.K.A
Inferno Dragon P.E.K.K.A
Fireball Inferno Dragon The Log P.E.K.K.A
Fireball P.E.K.K.A
Fireball Archers Guards The Log
The Log Archers Fireball Guards Ice Golem Inferno Dragon
P.E.K.K.A Inferno Dragon
Archers Fireball Guards The Log P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Ice Golem P.E.K.K.A
Fireball Archers Ice Golem Inferno Dragon The Log
Guards P.E.K.K.A Ice Golem The Log
Guards P.E.K.K.A Fireball Ice Golem The Log
P.E.K.K.A Guards Inferno Dragon
Fireball Archers Ice Golem
Guards P.E.K.K.A Archers Fireball Ice Golem
P.E.K.K.A Inferno Dragon
P.E.K.K.A Fireball Ice Golem Inferno Dragon The Log
P.E.K.K.A Guards Inferno Dragon
Inferno Dragon P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Fireball Guards Ice Golem
Archers Fireball
Guards Archers Fireball Ice Golem Inferno Dragon The Log P.E.K.K.A
Archers Fireball Ice Golem Inferno Dragon The Log P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Ice Golem The Log
Fireball The Log
Fireball The Log
Fireball Guards Ice Golem The Log
Fireball The Log
Fireball Ice Golem
Archers The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball Guards
Fireball The Log
Fireball Archers
Fireball Ice Golem The Log
Fireball
Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Ice Golem
Fireball Guards
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Archers Fireball Guards
Fireball Archers
The Log Fireball
Fireball
The Log Fireball Ice Golem
Fireball
P.E.K.K.A
Fireball Guards The Log
Fireball
Fireball The Log

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