My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Bowler Ice Wizard Electro Wizard Inferno Dragon Graveyard
Fireball
Bowler Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard Graveyard
Lightning
Valkyrie Bowler Ice Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Freeze Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Tornado Freeze Inferno Dragon Valkyrie Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Tornado Freeze Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bowler
Graveyard Ice Wizard Tornado Electro Wizard
Freeze
Graveyard Tornado
Graveyard
Bowler Freeze Valkyrie Electro Wizard Ice Wizard Tornado
Ice Wizard
Bowler Graveyard Tornado
Inferno Dragon
Tornado
Bowler Freeze Graveyard Ice Wizard Valkyrie
Valkyrie
Graveyard Tornado Electro Wizard
Electro Wizard
Graveyard Bowler Valkyrie

Defense Synergies 2 12

Bowler
Tornado Ice Wizard Valkyrie Electro Wizard
Freeze
Valkyrie Electro Wizard
Graveyard
Ice Wizard
Tornado Bowler Inferno Dragon Valkyrie
Inferno Dragon
Ice Wizard Tornado Electro Wizard
Tornado
Bowler Ice Wizard Inferno Dragon Valkyrie Electro Wizard
Valkyrie
Bowler Freeze Ice Wizard Tornado Electro Wizard
Electro Wizard
Bowler Freeze Inferno Dragon Tornado Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Electro Wizard
Inferno Dragon Ice Wizard Valkyrie Electro Wizard
Bowler Tornado Freeze Ice Wizard Inferno Dragon Valkyrie Electro Wizard
Inferno Dragon Bowler Ice Wizard Valkyrie Electro Wizard
Bowler Tornado Valkyrie
Bowler Freeze Tornado Ice Wizard Valkyrie Electro Wizard
Inferno Dragon Tornado Electro Wizard Freeze Ice Wizard
Bowler Valkyrie Electro Wizard
Inferno Dragon Ice Wizard Tornado
Tornado Bowler Ice Wizard Valkyrie Electro Wizard
Ice Wizard Valkyrie Electro Wizard Bowler Freeze Tornado
Inferno Dragon Ice Wizard Tornado Electro Wizard
Bowler Freeze Ice Wizard Valkyrie Electro Wizard
Bowler Valkyrie Freeze Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Bowler Freeze Inferno Dragon Electro Wizard
Bowler Tornado Valkyrie Electro Wizard
Bowler Ice Wizard Tornado Valkyrie Electro Wizard
Freeze Tornado Valkyrie Bowler Ice Wizard Inferno Dragon Electro Wizard
Inferno Dragon Tornado Electro Wizard
Bowler Valkyrie Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Wizard
Electro Wizard Bowler Inferno Dragon Valkyrie
Bowler Valkyrie Electro Wizard
Bowler Valkyrie Tornado Electro Wizard
Bowler Inferno Dragon Valkyrie
Freeze Ice Wizard Tornado Electro Wizard
Bowler Ice Wizard Valkyrie Electro Wizard
Inferno Dragon Valkyrie
Freeze Electro Wizard Inferno Dragon Tornado Valkyrie
Inferno Dragon
Inferno Dragon Bowler Valkyrie
Bowler Tornado Valkyrie Electro Wizard
Bowler Valkyrie
Bowler Valkyrie
Electro Wizard Bowler Freeze Inferno Dragon Tornado Valkyrie
Bowler Valkyrie Freeze Ice Wizard Inferno Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Valkyrie
Bowler Ice Wizard Tornado Electro Wizard
Freeze Valkyrie
Bowler Valkyrie
Freeze Ice Wizard Tornado
Bowler Tornado
Bowler Freeze Ice Wizard Tornado
Tornado
Bowler Tornado Electro Wizard
Bowler Tornado Valkyrie Electro Wizard
Tornado
Bowler
Freeze
Bowler
Bowler
Freeze Tornado
Bowler Electro Wizard
Bowler Tornado Valkyrie
Bowler
Tornado
Bowler Tornado
Freeze Tornado Bowler Ice Wizard Valkyrie
Inferno Dragon
Bowler Ice Wizard Tornado Electro Wizard
Bowler Tornado
Tornado
Ice Wizard Tornado Electro Wizard
Electro Wizard Freeze
Bowler
Freeze Electro Wizard
Bowler
Electro Wizard Freeze
Ice Wizard Tornado Electro Wizard
Freeze
Bowler Valkyrie Electro Wizard
Bowler
Tornado
Bowler Freeze Tornado Electro Wizard
Tornado Electro Wizard
Bowler Freeze Tornado Electro Wizard

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