My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Ice Spirit Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Battle Healer Furnace Zappies Royal Hogs Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Dark Prince Freeze Poison Hunter Goblin Drill Balloon Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Dark Prince Prince
Giant Snowball
Goblin Barrel Guards Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Guards Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Goblin Barrel Guards Skeleton Army Dark Prince Witch
The Log
Goblin Barrel Guards Skeleton Army Dark Prince Witch Prince
Earthquake
Goblin Barrel Guards Skeleton Army Witch
Arrows
Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Goblin Barrel Guards Skeleton Army Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Guards Skeleton Army Witch
Lightning
Baby Dragon Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Baby Dragon Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Skeleton Army Baby Dragon Dark Prince Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Skeleton Army Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Dark Prince Prince Guards Skeleton Army Baby Dragon P.E.K.K.A
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Goblin Barrel Prince Baby Dragon Witch
Witch
Baby Dragon Dark Prince Prince P.E.K.K.A
Prince
Goblin Barrel Dark Prince Baby Dragon Witch
P.E.K.K.A
Goblin Barrel Baby Dragon Witch

Defense Synergies 0 12

Goblin Barrel
Guards
Skeleton Army Baby Dragon Witch Prince
Skeleton Army
Guards Prince
Baby Dragon
Guards Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Baby Dragon Witch Prince
Witch
Guards Baby Dragon Dark Prince Prince
Prince
Guards Skeleton Army Baby Dragon Dark Prince Witch
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army P.E.K.K.A Dark Prince Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Dark Prince
Skeleton Army Witch Prince P.E.K.K.A Guards Dark Prince
Skeleton Army Dark Prince Prince P.E.K.K.A
Skeleton Army Guards Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Guards Skeleton Army Dark Prince Prince
Guards Skeleton Army Witch Baby Dragon Dark Prince
Baby Dragon Witch
Skeleton Army Prince P.E.K.K.A Guards Dark Prince Witch
Skeleton Army Guards Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Guards Skeleton Army Baby Dragon Dark Prince Witch Prince
Baby Dragon Witch Guards Dark Prince
P.E.K.K.A Prince
Skeleton Army Dark Prince Guards Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Baby Dragon Prince
Guards Skeleton Army P.E.K.K.A Dark Prince Witch Prince
Guards Skeleton Army Dark Prince Prince P.E.K.K.A
P.E.K.K.A Guards Skeleton Army Dark Prince Witch Prince
Baby Dragon Witch
Guards Skeleton Army Dark Prince Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Dark Prince Prince
P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch Prince
Witch P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards Dark Prince Witch Prince
Skeleton Army P.E.K.K.A Guards Dark Prince Prince
Skeleton Army Dark Prince Prince P.E.K.K.A Guards Witch
Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Baby Dragon Dark Prince Prince P.E.K.K.A
Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Guards Dark Prince Prince
Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Guards Prince
Dark Prince Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon
Baby Dragon Dark Prince Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Guards Witch
P.E.K.K.A Prince
Guards Skeleton Army Dark Prince Witch Prince
Baby Dragon Witch
Baby Dragon Dark Prince Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A
Guards Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Prince

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