My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Bowler Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Little Prince
Zap
Skeletons Royal Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Bomb Tower Little Prince
The Log
Skeletons Royal Giant Fisherman Little Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Bowler Fisherman Mother Witch Little Prince
Fireball
Bomb Tower Bowler Fisherman Mother Witch Little Prince
Poison
Bomb Tower Fisherman Mother Witch Little Prince
Lightning
Bomb Tower Bowler Fisherman Mother Witch Little Prince
Rocket
Bomb Tower Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fisherman Little Prince Fireball Bomb Tower Mother Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Fisherman Little Prince Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Fisherman Mother Witch Bowler
Fireball
Royal Giant Little Prince
Bomb Tower
Bowler
Royal Giant Fisherman Mother Witch Little Prince
Fisherman
Royal Giant Bowler
Mother Witch
Royal Giant Bowler
Little Prince
Fireball Bowler

Defense Synergies 1 8

Skeletons
Fisherman Bomb Tower Bowler Little Prince
Royal Giant
Fireball
Bomb Tower Little Prince
Bomb Tower
Skeletons Fireball
Bowler
Skeletons Mother Witch Little Prince
Fisherman
Skeletons Mother Witch
Mother Witch
Bowler Fisherman
Little Prince
Skeletons Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Bomb Tower Skeletons Fisherman
Bomb Tower Bowler Fisherman Skeletons
Bomb Tower Skeletons Bowler Fisherman
Fireball Bomb Tower Bowler
Fireball Bowler Skeletons Bomb Tower Mother Witch
Fireball Bomb Tower Little Prince
Bowler Fireball Bomb Tower
Skeletons Bomb Tower Fisherman
Skeletons Bowler Fisherman Little Prince
Mother Witch Skeletons Fireball Bomb Tower Bowler Fisherman
Fireball
Bomb Tower Bowler Skeletons Fireball
Fireball Bomb Tower Bowler
Bomb Tower
Bomb Tower Fireball Bowler Fisherman
Bomb Tower Skeletons Fireball Bowler Fisherman
Fireball Bomb Tower Bowler Fisherman Little Prince
Bomb Tower Fireball Bowler Fisherman Mother Witch Little Prince
Bomb Tower Fisherman
Bowler Fireball Bomb Tower Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Bowler Fisherman
Fireball Bomb Tower Bowler Fisherman
Skeletons Bomb Tower Bowler Fisherman
Bowler Fireball Fisherman
Skeletons Bowler Fisherman
Fireball Mother Witch Skeletons Bomb Tower
Skeletons Fireball Bomb Tower Bowler
Bomb Tower Fisherman
Skeletons Fireball Bomb Tower
Skeletons
Bomb Tower Bowler
Fireball Bowler
Bowler Skeletons Fireball Bomb Tower
Fireball Bomb Tower Bowler
Skeletons Fireball Bomb Tower Bowler Fisherman Little Prince
Bowler Fireball Bomb Tower Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Fisherman
Fireball
Fireball
Fireball Bowler
Fireball Mother Witch
Bowler
Fireball Bowler
Fireball Fisherman
Fireball Bowler Fisherman
Fireball Bowler Fisherman
Fireball
Fireball Bowler Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Bowler
Fireball Bowler
Fireball
Fisherman
Fireball Bowler Fisherman
Fireball Bowler Mother Witch Little Prince
Fireball Bowler
Fireball
Bowler Fisherman
Fireball
Mother Witch Fireball Bowler Little Prince
Fisherman
Fireball Bowler Fisherman
Fireball Bowler Fisherman
Fireball Fisherman
Fireball Mother Witch Little Prince
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball
Fireball Bowler Little Prince

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