My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Recruits Skeleton Army
Giant Snowball
Skeletons Bomber Royal Recruits Skeleton Army
Zap
Skeletons Bomber Firecracker Skeleton Army
Barbarian Barrel
Skeletons Bomber Firecracker Royal Recruits Skeleton Army
The Log
Skeletons Bomber Firecracker Royal Recruits Skeleton Army
Earthquake
Skeletons Bomber Firecracker Skeleton Army
Arrows
Skeletons Bomber Firecracker Royal Recruits Skeleton Army
Royal Delivery
Skeletons Bomber Firecracker Royal Recruits Skeleton Army
Fireball
Bomber Firecracker Skeleton Army
Poison
Bomber Firecracker Royal Recruits Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber Arrows Firecracker Skeleton Army Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bomber Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Recruits
Arrows
Mirror
Firecracker
Royal Recruits Mirror
Royal Recruits
Bomber Firecracker
Rocket
Mirror
Mirror
Arrows Firecracker Rocket Skeleton Army
Skeleton Army
Mirror

Defense Synergies 2 7

Skeletons
Bomber Firecracker
Bomber
Skeletons Royal Recruits
Arrows
Mirror
Firecracker
Skeletons Royal Recruits Mirror Skeleton Army
Royal Recruits
Bomber Firecracker Skeleton Army
Rocket
Mirror
Arrows Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Firecracker Royal Recruits
Skeleton Army Skeletons Firecracker Royal Recruits
Rocket Skeleton Army Skeletons Bomber Royal Recruits
Royal Recruits Skeleton Army Skeletons Firecracker
Bomber Arrows Firecracker Royal Recruits Rocket Skeleton Army
Arrows Skeleton Army Skeletons Bomber Firecracker
Rocket Arrows Firecracker
Rocket Arrows Royal Recruits
Skeletons Royal Recruits Skeleton Army
Skeleton Army Skeletons Bomber Firecracker Royal Recruits
Skeleton Army Skeletons Bomber Arrows Firecracker Royal Recruits
Arrows Firecracker
Royal Recruits Skeleton Army Skeletons Bomber Rocket
Bomber Rocket Skeleton Army Arrows Firecracker Royal Recruits
Royal Recruits Skeleton Army
Rocket Skeleton Army Royal Recruits
Skeletons Bomber Arrows Firecracker Royal Recruits Skeleton Army
Arrows Bomber Firecracker Royal Recruits Skeleton Army
Arrows Bomber Firecracker Royal Recruits
Royal Recruits
Bomber Royal Recruits Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons
Bomber Arrows Firecracker Rocket
Royal Recruits Skeleton Army Skeletons Rocket
Royal Recruits Rocket Skeleton Army
Royal Recruits Skeletons Skeleton Army
Arrows Firecracker Rocket Skeletons
Royal Recruits Rocket Skeleton Army Skeletons
Royal Recruits Skeleton Army
Royal Recruits Rocket Skeletons Firecracker Skeleton Army
Royal Recruits Skeletons Skeleton Army
Royal Recruits
Royal Recruits Rocket Skeleton Army Arrows
Royal Recruits Rocket Skeleton Army Skeletons
Royal Recruits Bomber Firecracker Skeleton Army
Royal Recruits Skeleton Army Skeletons Bomber Firecracker Rocket
Arrows Bomber Firecracker Royal Recruits
Bomber Arrows
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Royal Recruits Rocket
Bomber Rocket Arrows Firecracker
Arrows Firecracker Rocket
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket
Firecracker Rocket Arrows Royal Recruits
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Bomber Arrows Firecracker
Arrows Firecracker Royal Recruits Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Firecracker
Rocket Bomber Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Firecracker
Bomber Arrows Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Royal Recruits Rocket Skeleton Army
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Bomber Firecracker
Rocket Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Rocket
Firecracker Rocket
Firecracker Royal Recruits Rocket
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: