My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Fisherman Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Tombstone Fisherman Skeleton King
Zap
Royal Giant Tombstone Fisherman Skeleton King
Barbarian Barrel
Electro Spirit Tombstone Magic Archer Skeleton King
The Log
Electro Spirit Royal Giant Tombstone Fisherman Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Electro Spirit Tombstone Skeleton King
Royal Delivery
Electro Spirit Fisherman Magic Archer Skeleton King
Fireball
Tombstone Fisherman Magic Archer Skeleton King
Poison
Tombstone Fisherman Magic Archer Skeleton King
Lightning
Tombstone Fisherman Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tombstone Fisherman Magic Archer Skeleton King Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Tombstone Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Royal Giant
Lightning Fisherman Electro Spirit The Log Magic Archer Skeleton King
Tombstone
Lightning
Royal Giant
The Log
Royal Giant Fisherman Magic Archer
Fisherman
Royal Giant The Log
Magic Archer
Royal Giant The Log
Skeleton King
Royal Giant

Defense Synergies 1 8

Electro Spirit
The Log Fisherman
Royal Giant
Tombstone
Skeleton King Magic Archer
Lightning
The Log
The Log
Electro Spirit Lightning Fisherman Magic Archer
Fisherman
Electro Spirit The Log Magic Archer Skeleton King
Magic Archer
Tombstone The Log Fisherman
Skeleton King
Tombstone Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone The Log Magic Archer
Tombstone The Log Fisherman
Fisherman Tombstone Lightning
Tombstone Fisherman Skeleton King
Lightning Tombstone The Log
The Log Electro Spirit Magic Archer
Lightning Electro Spirit Tombstone Magic Archer
Lightning Electro Spirit The Log Magic Archer
Tombstone Fisherman Skeleton King
Fisherman
Electro Spirit Tombstone The Log Fisherman Magic Archer Skeleton King
Magic Archer
Tombstone Lightning The Log
Electro Spirit Tombstone The Log Magic Archer Skeleton King
Tombstone Skeleton King
Lightning The Log Fisherman
Tombstone Fisherman
Tombstone Electro Spirit The Log Fisherman Magic Archer
The Log Electro Spirit Tombstone Fisherman Magic Archer
Fisherman
Electro Spirit The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fisherman
Lightning The Log Fisherman Magic Archer
Tombstone Lightning The Log Fisherman
Lightning The Log Fisherman
Tombstone Fisherman
Electro Spirit Magic Archer
Tombstone Lightning
Fisherman
Lightning Electro Spirit Tombstone The Log Magic Archer
Tombstone
Tombstone
Lightning The Log
Lightning Tombstone Skeleton King
Magic Archer
Tombstone Electro Spirit Lightning The Log Fisherman Magic Archer Skeleton King
Electro Spirit The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Fisherman Magic Archer
Lightning The Log Magic Archer
Lightning The Log
The Log Magic Archer
Electro Spirit Magic Archer
The Log Magic Archer
The Log Lightning Magic Archer
The Log Lightning Fisherman
Lightning Fisherman
Lightning The Log Fisherman Magic Archer
Lightning Magic Archer
Lightning The Log Fisherman Magic Archer
Lightning Fisherman Magic Archer
Lightning The Log Fisherman Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning
Lightning Fisherman
Lightning The Log Fisherman Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Magic Archer
Fisherman
The Log Lightning Fisherman Magic Archer
Lightning The Log Fisherman Magic Archer
Lightning The Log Fisherman Magic Archer
Lightning Magic Archer
Lightning Electro Spirit
Lightning
Lightning The Log Magic Archer
Lightning Electro Spirit Magic Archer
Lightning The Log Magic Archer
Lightning Electro Spirit Tombstone Magic Archer
Lightning Magic Archer
The Log
Lightning Magic Archer
The Log Lightning Magic Archer Skeleton King
Lightning
Electro Spirit Lightning The Log Magic Archer Skeleton King
Lightning Magic Archer
Lightning The Log Magic Archer

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