My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight Tesla Heal Spirit
The Log
Archers Heal Spirit Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Bats Archers Heal Spirit
Royal Delivery
Bats Archers Knight Heal Spirit Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Archers Knight Royal Delivery Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Archers Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Archers
Knight Heal Spirit Hog Rider
Knight
Bats Archers Hog Rider Heal Spirit Fireball
Royal Delivery
Tesla
Heal Spirit
Archers Knight Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Fireball Archers Heal Spirit

Defense Synergies 4 8

Bats
Knight Royal Delivery Tesla
Archers
Knight Royal Delivery Tesla
Knight
Bats Archers Royal Delivery Tesla Fireball
Royal Delivery
Knight Bats Archers Tesla Fireball
Tesla
Knight Bats Archers Royal Delivery Fireball
Heal Spirit
Fireball
Knight Royal Delivery Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Bats Knight Royal Delivery Tesla
Tesla Bats Archers Knight Royal Delivery
Tesla Bats Knight
Royal Delivery Fireball
Royal Delivery Fireball Bats Archers Tesla
Bats Tesla Archers Royal Delivery Fireball
Tesla Fireball
Tesla
Knight Archers Royal Delivery Tesla
Bats Archers Knight Royal Delivery Tesla Fireball
Tesla Bats Archers Royal Delivery Fireball
Tesla Bats Knight Royal Delivery Fireball
Fireball Bats Royal Delivery Tesla
Knight Tesla
Royal Delivery Tesla Fireball
Tesla Bats Knight Royal Delivery Fireball
Royal Delivery Tesla Fireball Bats Archers Knight
Royal Delivery Bats Archers Knight Tesla Fireball
Tesla
Bats Archers Knight Royal Delivery Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Delivery Tesla Fireball
Royal Delivery Fireball Archers Knight Tesla
Royal Delivery Bats Knight
Bats Knight Royal Delivery Tesla Fireball
Knight Royal Delivery Tesla
Royal Delivery Fireball Bats Archers Tesla
Royal Delivery Bats Archers Knight Tesla Fireball
Knight Royal Delivery Tesla
Royal Delivery Bats Knight Fireball
Royal Delivery Tesla
Bats Knight Tesla
Royal Delivery Fireball
Royal Delivery Knight Tesla Fireball
Archers Tesla Fireball
Tesla Bats Archers Knight Royal Delivery Fireball
Bats Archers Royal Delivery Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Bats
Archers
Fireball
Fireball
Bats Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Archers Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Archers Fireball
Fireball Archers
Fireball
Fireball Knight
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball

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