My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Fisherman
Giant Snowball
Skeletons Dart Goblin Hog Rider Fisherman
Zap
Skeletons Dart Goblin Fisherman
Barbarian Barrel
Skeletons Dart Goblin Valkyrie
The Log
Skeletons Dart Goblin Hog Rider Fisherman
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Valkyrie Hog Rider Fisherman Mother Witch
Fireball
Dart Goblin Hog Rider Fisherman Mother Witch
Poison
Dart Goblin Fisherman Mother Witch
Lightning
Valkyrie Fisherman Mother Witch
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Fisherman Fireball Valkyrie Hog Rider Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Dart Goblin Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Valkyrie Hog Rider The Log
Fireball
Hog Rider The Log
Valkyrie
Dart Goblin Hog Rider Fisherman Mother Witch
Hog Rider
Fireball Valkyrie The Log Dart Goblin Mother Witch
The Log
Hog Rider Dart Goblin Fireball Fisherman
Fisherman
Valkyrie The Log
Mother Witch
Valkyrie Hog Rider

Defense Synergies 3 12

Skeletons
Dart Goblin Fisherman The Log
Dart Goblin
Skeletons Valkyrie The Log Fisherman Mother Witch
Fireball
The Log Valkyrie
Valkyrie
Dart Goblin Fireball The Log Fisherman Mother Witch
Hog Rider
The Log
Fireball Skeletons Dart Goblin Valkyrie Fisherman Mother Witch
Fisherman
Skeletons Dart Goblin Valkyrie The Log Mother Witch
Mother Witch
Dart Goblin Valkyrie The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie The Log
Skeletons Dart Goblin Valkyrie The Log Fisherman
Fisherman Skeletons Dart Goblin Valkyrie
Skeletons Dart Goblin Valkyrie Fisherman
Fireball Valkyrie The Log
Fireball The Log Skeletons Dart Goblin Valkyrie Mother Witch
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie The Log
Skeletons Fisherman
Skeletons Dart Goblin Valkyrie Fisherman
Dart Goblin Valkyrie Mother Witch Skeletons Fireball The Log Fisherman
Dart Goblin Fireball
Skeletons Fireball Valkyrie The Log
Fireball Valkyrie Dart Goblin The Log
Fireball The Log Fisherman
Skeletons Fireball Valkyrie Fisherman
Fireball Dart Goblin Valkyrie The Log Fisherman
Valkyrie The Log Dart Goblin Fireball Fisherman Mother Witch
Dart Goblin Fisherman
Valkyrie Dart Goblin Fireball The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Fisherman
Fireball Valkyrie The Log Fisherman
Skeletons Valkyrie The Log Fisherman
Valkyrie Fireball The Log Fisherman
Skeletons Valkyrie Fisherman
Fireball Mother Witch Skeletons Dart Goblin
Skeletons Dart Goblin Fireball Valkyrie
Valkyrie Fisherman
Skeletons Fireball Valkyrie The Log
Skeletons Dart Goblin
Dart Goblin Valkyrie
Fireball Valkyrie The Log
Skeletons Fireball Valkyrie
Dart Goblin Fireball Valkyrie
Skeletons Dart Goblin Fireball Valkyrie The Log Fisherman
Valkyrie Dart Goblin Fireball The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie The Log
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Mother Witch Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin Fisherman
Fireball Fisherman
Dart Goblin Fireball Valkyrie The Log Fisherman
Fireball Dart Goblin
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Fisherman
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Valkyrie The Log Mother Witch
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Mother Witch Fireball Valkyrie
Fisherman
Fireball The Log Dart Goblin Fisherman
Fireball The Log Fisherman
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball Mother Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Dart Goblin Valkyrie
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: