My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Executioner
The Log
Firecracker Royal Recruits Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Elixir Golem Battle Healer Executioner
Fireball
Firecracker Elixir Golem Battle Healer Executioner
Poison
Firecracker Royal Recruits Elixir Golem Battle Healer Executioner
Lightning
Battle Healer Executioner
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Healer Rocket Poison Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Battle Healer Poison Executioner Rocket Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Battle Healer Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Battle Healer Mega Knight
Royal Recruits
Firecracker Battle Healer
Elixir Golem
Firecracker Battle Healer Poison Executioner
Battle Healer
Elixir Golem Executioner Firecracker Royal Recruits Poison
Rocket
Poison
Elixir Golem Battle Healer Mega Knight
Executioner
Battle Healer Elixir Golem Mega Knight
Mega Knight
Firecracker Poison Executioner

Defense Synergies 0 7

Firecracker
Royal Recruits Battle Healer Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Battle Healer
Firecracker Poison Executioner
Rocket
Poison
Battle Healer Mega Knight
Executioner
Battle Healer Mega Knight
Mega Knight
Firecracker Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Royal Recruits Executioner
Firecracker Royal Recruits Battle Healer Executioner Mega Knight
Rocket Mega Knight Royal Recruits Executioner
Royal Recruits Firecracker Mega Knight
Firecracker Royal Recruits Battle Healer Rocket Poison Mega Knight
Firecracker Executioner Mega Knight
Rocket Firecracker Poison Executioner
Rocket Royal Recruits Battle Healer Poison Mega Knight
Royal Recruits
Firecracker Royal Recruits Battle Healer Mega Knight
Poison Executioner Firecracker Royal Recruits Mega Knight
Executioner Firecracker Poison
Royal Recruits Mega Knight Battle Healer Rocket
Rocket Executioner Mega Knight Firecracker Royal Recruits Poison
Royal Recruits Mega Knight
Rocket Royal Recruits Mega Knight
Mega Knight Firecracker Royal Recruits Poison Executioner
Mega Knight Firecracker Royal Recruits Battle Healer Executioner
Poison Executioner Firecracker Royal Recruits Battle Healer Mega Knight
Royal Recruits
Royal Recruits Mega Knight Firecracker Battle Healer Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer
Poison Firecracker Battle Healer Rocket Executioner Mega Knight
Royal Recruits Mega Knight Battle Healer Rocket
Royal Recruits Rocket Mega Knight Battle Healer
Royal Recruits Battle Healer Executioner Mega Knight
Firecracker Rocket Poison Executioner
Royal Recruits Rocket Battle Healer
Mega Knight Royal Recruits Battle Healer
Royal Recruits Rocket Mega Knight Firecracker Poison
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Rocket Mega Knight Poison
Royal Recruits Rocket Mega Knight Executioner
Royal Recruits Firecracker Executioner Mega Knight
Royal Recruits Firecracker Battle Healer Rocket Poison Executioner
Poison Executioner Mega Knight Firecracker Royal Recruits Battle Healer
Poison Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits Rocket
Firecracker Poison Executioner
Rocket Poison
Firecracker Royal Recruits Rocket Poison
Rocket Poison Executioner Firecracker Mega Knight
Firecracker Poison Executioner Rocket
Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Rocket Poison
Firecracker Rocket Poison Royal Recruits
Poison Firecracker Rocket Executioner
Rocket Poison Firecracker Executioner
Firecracker Rocket Poison
Firecracker Poison
Rocket Firecracker Poison Executioner
Firecracker Royal Recruits Rocket Poison Executioner Mega Knight
Rocket Poison
Rocket
Rocket Firecracker Poison Executioner Mega Knight
Rocket Firecracker Poison Mega Knight
Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Royal Recruits Poison
Firecracker Poison Executioner Mega Knight
Firecracker Poison Executioner
Poison Mega Knight
Rocket Poison Firecracker
Poison Firecracker Executioner
Rocket Firecracker Poison
Poison Rocket Mega Knight
Rocket Firecracker Poison
Mega Knight
Rocket Firecracker Poison
Royal Recruits Rocket
Rocket Poison Firecracker Executioner
Poison Firecracker Rocket Executioner Mega Knight
Firecracker Poison Executioner
Rocket Poison
Firecracker Royal Recruits Executioner Mega Knight
Firecracker Royal Recruits Rocket Poison
Firecracker Rocket Poison Executioner
Poison Firecracker Royal Recruits Rocket Executioner Mega Knight
Firecracker Rocket Mega Knight
Poison

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