My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Zappies Electro Dragon
Zap
Skeleton Barrel Zappies
Barbarian Barrel
Electro Spirit Skeleton Barrel Zappies Electro Wizard
The Log
Electro Spirit Skeleton Barrel Zappies
Earthquake
Zappies
Arrows
Electro Spirit Skeleton Barrel Zappies
Royal Delivery
Electro Spirit Skeleton Barrel Zappies Electro Dragon Electro Wizard
Fireball
Skeleton Barrel Zappies Electro Dragon Electro Wizard
Poison
Skeleton Barrel Zappies Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Earthquake Tornado Zappies Freeze Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Skeleton Barrel Earthquake Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Skeleton Barrel
Zappies Tornado Freeze
Earthquake
Tornado
Zappies
Skeleton Barrel Electro Dragon
Tornado
Skeleton Barrel Earthquake Freeze Electro Dragon
Freeze
Skeleton Barrel Tornado
Electro Dragon
Zappies Tornado
Electro Wizard

Defense Synergies 0 9

Electro Spirit
Electro Wizard
Skeleton Barrel
Earthquake
Zappies Tornado
Zappies
Earthquake Tornado Electro Wizard
Tornado
Earthquake Zappies Electro Dragon Electro Wizard
Freeze
Electro Wizard
Electro Dragon
Tornado Electro Wizard
Electro Wizard
Electro Spirit Zappies Tornado Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Zappies Electro Dragon Electro Wizard
Zappies Electro Dragon Electro Wizard
Tornado Zappies Freeze Electro Dragon Electro Wizard
Zappies Electro Dragon Electro Wizard
Earthquake Tornado
Tornado Freeze Electro Spirit Earthquake Zappies Electro Dragon Electro Wizard
Tornado Electro Wizard Electro Spirit Zappies Freeze Electro Dragon
Earthquake Electro Spirit Skeleton Barrel Electro Dragon Electro Wizard
Zappies Tornado
Tornado Zappies Electro Wizard
Electro Wizard Electro Spirit Earthquake Zappies Tornado Freeze Electro Dragon
Zappies Tornado Electro Dragon Electro Wizard
Earthquake Zappies Freeze Electro Dragon Electro Wizard
Electro Spirit Earthquake Zappies Tornado Freeze Electro Dragon Electro Wizard
Zappies Electro Wizard
Tornado Zappies Freeze Electro Wizard
Zappies Tornado Electro Dragon Electro Wizard
Electro Spirit Zappies Tornado Electro Dragon Electro Wizard
Earthquake Tornado Freeze Electro Spirit Zappies Electro Dragon Electro Wizard
Zappies Tornado Electro Wizard
Electro Spirit Earthquake Zappies Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Wizard
Electro Wizard Skeleton Barrel Electro Dragon
Zappies Electro Dragon Electro Wizard
Zappies Tornado Electro Wizard
Zappies
Electro Spirit Skeleton Barrel Zappies Tornado Freeze Electro Dragon Electro Wizard
Zappies Electro Wizard
Zappies
Freeze Electro Dragon Electro Wizard Electro Spirit Zappies Tornado
Zappies
Zappies Electro Dragon
Tornado Electro Wizard
Zappies
Zappies Electro Dragon
Zappies Electro Dragon Electro Wizard Electro Spirit Tornado Freeze
Electro Spirit Earthquake Zappies Freeze Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Freeze Electro Dragon
Skeleton Barrel Tornado Electro Dragon Electro Wizard
Earthquake Skeleton Barrel Electro Dragon
Earthquake Skeleton Barrel Freeze
Earthquake
Electro Spirit Skeleton Barrel Tornado Freeze Electro Dragon
Earthquake Tornado
Earthquake Skeleton Barrel Tornado Freeze Electro Dragon
Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Skeleton Barrel Earthquake Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Freeze Electro Dragon
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Electro Dragon
Earthquake Skeleton Barrel Electro Dragon
Earthquake Tornado Freeze
Skeleton Barrel Earthquake Electro Dragon Electro Wizard
Skeleton Barrel Earthquake Tornado Electro Dragon
Earthquake
Tornado
Tornado
Earthquake Skeleton Barrel Electro Dragon
Earthquake Tornado Freeze Electro Spirit Electro Dragon
Skeleton Barrel Earthquake Tornado Electro Dragon Electro Wizard
Skeleton Barrel Tornado Electro Dragon
Skeleton Barrel Tornado
Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Skeleton Barrel Zappies Freeze
Earthquake Electro Dragon
Electro Spirit Zappies Freeze Electro Dragon Electro Wizard
Earthquake
Skeleton Barrel Earthquake Electro Wizard Electro Spirit Zappies Freeze Electro Dragon
Zappies Tornado Electro Dragon Electro Wizard
Freeze
Electro Dragon Electro Wizard
Skeleton Barrel Earthquake Electro Dragon
Tornado
Electro Dragon
Electro Dragon Electro Spirit Zappies Tornado Freeze Electro Wizard
Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Skeleton Barrel Tornado Freeze Electro Wizard

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