My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Royal Ghost Magic Archer
Fireball
Hog Rider Skeleton Army Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Royal Ghost Mini P.E.K.K.A Hog Rider Magic Archer Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Hog Rider Lightning Electro Giant Magic Archer
Hog Rider
Arrows Lightning Mini P.E.K.K.A Magic Archer
Skeleton Army
Lightning
Hog Rider Electro Giant Arrows Mini P.E.K.K.A
Electro Giant
Lightning Mini P.E.K.K.A
Royal Ghost
Magic Archer
Magic Archer
Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Skeleton Army Electro Giant Royal Ghost Magic Archer
Hog Rider
Skeleton Army
Mini P.E.K.K.A Magic Archer
Lightning
Arrows
Electro Giant
Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Lightning Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Royal Ghost Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Electro Giant Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost
Skeleton Army Arrows Electro Giant Royal Ghost Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A Skeleton Army Lightning
Skeleton Army Arrows Mini P.E.K.K.A Royal Ghost Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Lightning Electro Giant
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Royal Ghost Magic Archer
Arrows Royal Ghost Magic Archer
Mini P.E.K.K.A
Skeleton Army Royal Ghost Arrows Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant Royal Ghost
Arrows Mini P.E.K.K.A Lightning Royal Ghost Magic Archer
Skeleton Army Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Arrows Electro Giant Magic Archer
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Lightning Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Lightning Arrows Electro Giant
Mini P.E.K.K.A Skeleton Army Lightning
Skeleton Army Electro Giant Magic Archer
Skeleton Army Electro Giant Mini P.E.K.K.A Lightning Magic Archer
Arrows Mini P.E.K.K.A Electro Giant Royal Ghost Magic Archer
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Royal Ghost
Arrows Royal Ghost Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer
Arrows Electro Giant Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Magic Archer
Lightning Arrows Electro Giant Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Giant Magic Archer
Arrows Lightning Royal Ghost Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Electro Giant Magic Archer
Lightning Electro Giant
Lightning Mini P.E.K.K.A
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Arrows Lightning Magic Archer
Lightning Skeleton Army Magic Archer
Lightning Arrows Magic Archer
Arrows
Lightning Mini P.E.K.K.A Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows Electro Giant
Electro Giant Lightning Magic Archer
Lightning Magic Archer
Lightning Electro Giant Royal Ghost Magic Archer
Lightning
Lightning

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