My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Giant Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Mega Minion Guards Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Guards
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Fisherman
Fireball
Mega Minion Fisherman
Poison
Mega Minion Guards Fisherman
Lightning
Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Mega Minion Guards Tornado Fisherman Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Mega Minion Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion
Mega Minion
Arrows Electro Giant
Barbarian Barrel
Tornado Electro Giant
Guards
Tornado
Electro Giant Barbarian Barrel
Electro Giant
Tornado Golden Knight Mega Minion Barbarian Barrel Fisherman
Fisherman
Electro Giant
Golden Knight
Electro Giant

Defense Synergies 1 15

Arrows
Mega Minion Barbarian Barrel Tornado Golden Knight
Mega Minion
Arrows Barbarian Barrel Guards Tornado Fisherman Golden Knight
Barbarian Barrel
Arrows Mega Minion Guards Tornado Electro Giant
Guards
Fisherman Mega Minion Barbarian Barrel
Tornado
Arrows Mega Minion Barbarian Barrel Electro Giant
Electro Giant
Barbarian Barrel Tornado Fisherman Golden Knight
Fisherman
Guards Mega Minion Electro Giant
Golden Knight
Arrows Mega Minion Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Golden Knight
Mega Minion Fisherman
Tornado Fisherman Mega Minion
Mega Minion Guards Fisherman
Arrows Barbarian Barrel Tornado
Arrows Barbarian Barrel Tornado Mega Minion Guards
Mega Minion Tornado Arrows
Arrows Barbarian Barrel Electro Giant Golden Knight
Tornado Fisherman
Guards Tornado Barbarian Barrel Fisherman
Guards Arrows Mega Minion Barbarian Barrel Tornado Electro Giant Fisherman
Arrows Mega Minion Tornado
Guards
Arrows Mega Minion Barbarian Barrel Guards Tornado Golden Knight
Tornado Electro Giant Fisherman
Arrows Tornado Fisherman
Arrows Mega Minion Barbarian Barrel Guards Tornado Fisherman Golden Knight
Arrows Barbarian Barrel Tornado Mega Minion Guards Fisherman
Tornado Fisherman
Arrows Barbarian Barrel Guards Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Giant Fisherman
Arrows Mega Minion Barbarian Barrel Fisherman
Guards Fisherman Golden Knight
Guards Barbarian Barrel Tornado Fisherman
Guards Fisherman
Arrows Electro Giant Tornado
Guards Mega Minion
Fisherman
Mega Minion Barbarian Barrel Tornado
Mega Minion Guards
Mega Minion Guards Golden Knight
Arrows Guards Tornado Electro Giant
Guards Golden Knight
Electro Giant
Guards Electro Giant Mega Minion Barbarian Barrel Tornado Fisherman Golden Knight
Arrows Mega Minion Barbarian Barrel Electro Giant Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Golden Knight
Arrows Barbarian Barrel Tornado Fisherman Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Electro Giant Mega Minion Tornado
Arrows Tornado
Arrows Barbarian Barrel Tornado
Arrows Tornado Fisherman Golden Knight
Guards Tornado Fisherman
Arrows Barbarian Barrel Tornado Fisherman Golden Knight
Arrows Tornado
Barbarian Barrel Fisherman Golden Knight
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Golden Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Tornado
Fisherman
Arrows Mega Minion Barbarian Barrel Fisherman
Arrows Barbarian Barrel Tornado Electro Giant Golden Knight
Arrows Tornado
Tornado Fisherman
Arrows Barbarian Barrel
Arrows Tornado Electro Giant Barbarian Barrel
Mega Minion Fisherman
Arrows Barbarian Barrel Tornado Fisherman Golden Knight
Arrows Tornado Fisherman Golden Knight
Arrows Barbarian Barrel Tornado Fisherman Golden Knight
Arrows Tornado Electro Giant
Mega Minion Guards Electro Giant
Mega Minion
Arrows
Arrows
Arrows
Barbarian Barrel Guards
Arrows Mega Minion Tornado
Arrows Barbarian Barrel
Mega Minion
Arrows
Arrows Tornado Electro Giant
Mega Minion
Electro Giant Guards Tornado Golden Knight
Tornado
Barbarian Barrel Tornado Electro Giant Golden Knight

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