My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Baby Dragon Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Barbarians Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Barbarians Elixir Golem Executioner Magic Archer
The Log
Archers Barbarians Elixir Golem
Earthquake
Archers Barbarians Elixir Golem
Arrows
Archers
Royal Delivery
Archers Barbarians Elixir Golem Baby Dragon Executioner Magic Archer
Fireball
Archers Barbarians Elixir Golem Baby Dragon Executioner Magic Archer
Poison
Archers Barbarians Elixir Golem Executioner Magic Archer
Lightning
Baby Dragon Executioner Magic Archer
Rocket
Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Elixir Golem Baby Dragon Magic Archer Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Baby Dragon
Arrows
Archers Elixir Golem
Barbarians
Elixir Golem
Rage Archers Arrows Baby Dragon Executioner Magic Archer
Rage
Elixir Golem
Baby Dragon
Archers Elixir Golem
Executioner
Elixir Golem
Magic Archer
Elixir Golem

Defense Synergies 0 2

Archers
Baby Dragon
Arrows
Barbarians
Barbarians
Arrows
Elixir Golem
Rage
Baby Dragon
Archers
Executioner
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Magic Archer
Barbarians Executioner
Barbarians Archers Executioner
Barbarians
Arrows Barbarians
Arrows Archers Baby Dragon Executioner Magic Archer
Archers Arrows Baby Dragon Executioner Magic Archer
Arrows Barbarians Baby Dragon Magic Archer
Barbarians
Archers Barbarians
Archers Barbarians Executioner Arrows Baby Dragon Magic Archer
Arrows Executioner Archers Baby Dragon Magic Archer
Barbarians
Executioner Arrows Barbarians Baby Dragon Magic Archer
Barbarians
Barbarians
Barbarians Arrows Executioner
Arrows Archers Barbarians Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Executioner Archers Barbarians Magic Archer
Barbarians
Archers Arrows Barbarians Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows Baby Dragon Executioner Magic Archer
Barbarians
Barbarians
Barbarians Executioner
Arrows Executioner Archers Baby Dragon Magic Archer
Archers Barbarians
Barbarians
Barbarians Baby Dragon Magic Archer
Barbarians
Barbarians
Arrows Barbarians
Barbarians Executioner
Archers Barbarians Baby Dragon Executioner Magic Archer
Barbarians Archers Baby Dragon Executioner Magic Archer
Arrows Executioner Archers Barbarians Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Barbarians
Executioner Arrows Baby Dragon Magic Archer
Arrows Executioner Baby Dragon Magic Archer
Archers Arrows Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Executioner Magic Archer
Arrows
Arrows Magic Archer
Archers Arrows Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Executioner Magic Archer
Magic Archer Arrows Baby Dragon Executioner
Arrows
Archers Arrows Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Barbarians Baby Dragon
Arrows Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Archers Arrows Baby Dragon Executioner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Barbarians Magic Archer
Archers Arrows Baby Dragon Executioner Magic Archer
Arrows
Baby Dragon Executioner Magic Archer
Arrows Baby Dragon Executioner Magic Archer
Arrows
Executioner
Baby Dragon Magic Archer
Executioner Magic Archer
Baby Dragon Executioner Magic Archer

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