My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Giant Skeleton
Fireball
Poison
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Freeze Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Mini P.E.K.K.A Freeze Poison Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fireball Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Freeze Giant Skeleton
Fireball
Arrows Freeze
Mini P.E.K.K.A
Arrows Rage Giant Skeleton
Rocket
Rage
Mini P.E.K.K.A Giant Skeleton
Freeze
Arrows Fireball Poison
Poison
Freeze Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Rage Poison

Defense Synergies 0 6

Arrows
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball
Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Arrows Fireball Freeze
Rocket
Rage
Freeze
Fireball Mini P.E.K.K.A
Poison
Giant Skeleton
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A Rocket Freeze Giant Skeleton
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Rocket Poison Giant Skeleton
Arrows Fireball Freeze
Rocket Arrows Fireball Freeze Poison
Rocket Arrows Fireball Poison Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Poison Arrows Fireball Freeze Giant Skeleton
Arrows Fireball Poison
Mini P.E.K.K.A Fireball Rocket Freeze Giant Skeleton
Fireball Rocket Arrows Mini P.E.K.K.A Freeze Poison
Mini P.E.K.K.A
Rocket Fireball Mini P.E.K.K.A Freeze
Arrows Fireball Mini P.E.K.K.A Poison
Arrows Fireball
Arrows Freeze Poison Fireball Giant Skeleton
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Poison Arrows Mini P.E.K.K.A Rocket
Giant Skeleton Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A
Arrows Fireball Rocket Poison Freeze
Mini P.E.K.K.A Rocket Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Rocket Freeze Giant Skeleton Fireball Mini P.E.K.K.A Poison
Mini P.E.K.K.A Giant Skeleton
Rocket Arrows Fireball Poison Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Fireball
Fireball
Fireball Mini P.E.K.K.A Rocket Freeze Poison Giant Skeleton
Arrows Poison Fireball Mini P.E.K.K.A Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Rocket Freeze Giant Skeleton
Arrows Fireball Poison
Rocket Arrows Fireball Poison Giant Skeleton
Arrows Fireball Rocket Freeze Poison Giant Skeleton
Fireball Rocket Poison Arrows
Arrows Fireball Poison Rocket Freeze
Arrows Poison
Arrows Fireball Poison Freeze
Arrows Fireball Poison
Rocket Fireball Mini P.E.K.K.A Poison
Rocket Poison Arrows Fireball
Fireball Poison Arrows Rocket
Rocket Poison Fireball
Arrows Fireball Rocket Freeze Poison
Arrows Fireball Poison
Rocket Arrows Fireball Poison
Arrows Fireball Rocket Poison
Arrows Fireball Rocket Freeze Poison
Mini P.E.K.K.A Rocket
Rocket Arrows Fireball Mini P.E.K.K.A Poison
Rocket Arrows Fireball Poison
Rocket Fireball Poison Giant Skeleton
Rocket Arrows Fireball Poison
Rocket
Rocket Arrows Fireball Poison
Arrows Freeze Poison Fireball
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Rocket Poison Arrows
Poison Arrows Fireball
Rocket Fireball Freeze Poison
Fireball Mini P.E.K.K.A
Poison Arrows Fireball Rocket
Rocket Arrows Fireball Freeze Poison
Giant Skeleton
Rocket Arrows Fireball Poison
Fireball Rocket Freeze
Fireball Rocket Poison Arrows
Freeze
Arrows Fireball
Fireball Poison Mini P.E.K.K.A Rocket
Arrows Fireball Poison
Rocket Arrows Fireball Poison Giant Skeleton
Fireball Rocket Freeze Poison Giant Skeleton
Fireball Rocket Poison
Poison Fireball Rocket Freeze Giant Skeleton

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