My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Recruits Cannon Cart Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Cannon Cart Fisherman
Giant Snowball
Archers Royal Recruits Fisherman
Zap
Archers Cannon Cart Goblin Giant Fisherman
Barbarian Barrel
Archers Tesla Royal Recruits Cannon Cart
The Log
Archers Royal Recruits Cannon Cart Fisherman
Earthquake
Archers Tesla
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Cannon Cart Fisherman
Fireball
Archers Tesla Cannon Cart Fisherman
Poison
Archers Royal Recruits Fisherman
Lightning
Tesla Cannon Cart Fisherman
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Fisherman Tesla Cannon Cart Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Goblin Giant Fisherman
Arrows
Archers Cannon Cart Goblin Giant
Tesla
Royal Recruits
Archers Cannon Cart
Rage
Cannon Cart Goblin Giant
Cannon Cart
Arrows Royal Recruits Rage Fisherman
Goblin Giant
Archers Arrows Rage Fisherman
Fisherman
Archers Cannon Cart Goblin Giant

Defense Synergies 0 8

Archers
Tesla Royal Recruits Cannon Cart Goblin Giant Fisherman
Arrows
Tesla Cannon Cart
Tesla
Archers Arrows Cannon Cart
Royal Recruits
Archers
Rage
Cannon Cart
Archers Arrows Tesla
Goblin Giant
Archers
Fisherman
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Royal Recruits Goblin Giant
Tesla Royal Recruits Cannon Cart Fisherman
Tesla Fisherman Archers Royal Recruits Cannon Cart
Tesla Royal Recruits Cannon Cart Fisherman
Arrows Royal Recruits
Arrows Archers Tesla Cannon Cart
Tesla Archers Arrows
Arrows Tesla Royal Recruits Cannon Cart Goblin Giant
Tesla Royal Recruits Fisherman
Archers Tesla Royal Recruits Cannon Cart Fisherman
Archers Arrows Tesla Royal Recruits Cannon Cart Goblin Giant Fisherman
Arrows Tesla Archers
Tesla Royal Recruits Cannon Cart
Arrows Tesla Royal Recruits Cannon Cart
Royal Recruits Tesla Cannon Cart
Tesla Royal Recruits Fisherman
Tesla Arrows Royal Recruits Cannon Cart Fisherman
Arrows Tesla Archers Royal Recruits Cannon Cart Fisherman
Arrows Archers Tesla Royal Recruits Cannon Cart Fisherman
Tesla Royal Recruits Cannon Cart Fisherman
Royal Recruits Archers Arrows Tesla Cannon Cart Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Tesla Cannon Cart Fisherman
Archers Arrows Tesla Cannon Cart Fisherman
Royal Recruits Cannon Cart Goblin Giant Fisherman
Royal Recruits Tesla Cannon Cart Goblin Giant Fisherman
Royal Recruits Tesla Cannon Cart Goblin Giant Fisherman
Arrows Archers Tesla Goblin Giant
Royal Recruits Archers Tesla Cannon Cart Goblin Giant
Tesla Royal Recruits Cannon Cart Goblin Giant Fisherman
Royal Recruits Cannon Cart
Royal Recruits Tesla Goblin Giant
Tesla Royal Recruits Cannon Cart
Royal Recruits Arrows Goblin Giant
Royal Recruits Cannon Cart Tesla Goblin Giant
Royal Recruits Archers Tesla Cannon Cart
Tesla Royal Recruits Archers Cannon Cart Goblin Giant Fisherman
Arrows Archers Tesla Royal Recruits Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Archers Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Royal Recruits Cannon Cart Fisherman
Archers Arrows
Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart
Arrows Royal Recruits Cannon Cart
Arrows
Fisherman
Archers Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows Royal Recruits Cannon Cart
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Archers Arrows
Arrows
Arrows
Arrows
Archers Royal Recruits Cannon Cart
Archers Arrows
Arrows
Cannon Cart
Arrows
Arrows
Royal Recruits Cannon Cart
Royal Recruits
Royal Recruits Cannon Cart Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: