My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Fisherman Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Zappies
The Log
Skeletons Royal Giant Zappies Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Fisherman Mother Witch
Fireball
Zappies Fisherman Mother Witch
Poison
Zappies Fisherman Mother Witch
Lightning
Fisherman Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Fisherman Fireball Zappies Mother Witch Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Fisherman Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Barbarian Barrel Fisherman Mother Witch Zappies Monk
Fireball
Royal Giant
Zappies
Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Zappies
Fisherman
Royal Giant
Mother Witch
Royal Giant
Monk
Royal Giant

Defense Synergies 2 10

Skeletons
Fisherman Zappies Barbarian Barrel Monk
Royal Giant
Fireball
Barbarian Barrel Zappies
Zappies
Skeletons Fireball Barbarian Barrel Fisherman Mother Witch
Barbarian Barrel
Fireball Skeletons Zappies Mother Witch
Fisherman
Skeletons Zappies Mother Witch Monk
Mother Witch
Zappies Barbarian Barrel Fisherman
Monk
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Barbarian Barrel
Skeletons Zappies Fisherman Monk
Fisherman Skeletons Zappies
Skeletons Zappies Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Skeletons Zappies Mother Witch
Fireball Zappies
Fireball Barbarian Barrel Monk
Zappies Skeletons Fisherman
Skeletons Zappies Barbarian Barrel Fisherman
Mother Witch Skeletons Fireball Zappies Barbarian Barrel Fisherman
Fireball Zappies
Skeletons Fireball Zappies
Fireball Zappies Barbarian Barrel
Zappies
Monk Fireball Zappies Fisherman
Skeletons Fireball Zappies Fisherman
Fireball Zappies Barbarian Barrel Fisherman
Barbarian Barrel Fireball Zappies Fisherman Mother Witch
Zappies Fisherman
Fireball Zappies Barbarian Barrel Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Monk
Zappies Skeletons Fisherman
Fireball Zappies Barbarian Barrel Fisherman Monk
Skeletons Zappies Fisherman
Fireball Mother Witch Skeletons Zappies Monk
Skeletons Fireball Zappies
Zappies Fisherman
Skeletons Fireball Zappies Barbarian Barrel Monk
Skeletons Zappies
Zappies
Monk Fireball
Skeletons Fireball Zappies
Fireball Zappies
Zappies Skeletons Fireball Barbarian Barrel Fisherman Monk
Fireball Zappies Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Monk
Fireball Monk Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mother Witch Monk
Fireball Barbarian Barrel
Fireball Monk Fisherman
Fireball Fisherman
Monk Fireball Barbarian Barrel Fisherman
Fireball Monk
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Mother Witch Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Barbarian Barrel Monk
Mother Witch Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Mother Witch
Fireball Zappies
Fireball
Fireball
Fireball Zappies Monk
Fireball Monk
Fireball Zappies Barbarian Barrel
Fireball Zappies Monk
Fireball Barbarian Barrel
Fireball
Fireball
Monk Fireball
Fireball Zappies
Fireball Zappies
Fireball Barbarian Barrel Monk

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