My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Royal Ghost Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Mini P.E.K.K.A Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Void Royal Ghost Fisherman Mini P.E.K.K.A Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Void Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Void Mini P.E.K.K.A Phoenix
Royal Giant
Bomber Arrows Fisherman Void Royal Ghost
Mini P.E.K.K.A
Bomber Arrows
Void
Arrows Royal Giant
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Royal Ghost
Phoenix
Arrows

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A Royal Ghost Fisherman
Arrows
Mini P.E.K.K.A Void Phoenix
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Royal Ghost Fisherman
Void
Arrows
Royal Ghost
Bomber Mini P.E.K.K.A
Fisherman
Bomber Mini P.E.K.K.A
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void
Mini P.E.K.K.A Bomber Fisherman Phoenix
Mini P.E.K.K.A Fisherman Bomber Void
Mini P.E.K.K.A Bomber Fisherman Phoenix
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Royal Ghost
Arrows Void Phoenix
Arrows Void Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Bomber Mini P.E.K.K.A Royal Ghost Fisherman Phoenix
Bomber Arrows Royal Ghost Fisherman
Arrows Phoenix
Mini P.E.K.K.A Bomber
Bomber Arrows Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A Fisherman
Bomber Arrows Mini P.E.K.K.A Fisherman
Arrows Bomber Royal Ghost Fisherman
Arrows Bomber Royal Ghost Fisherman
Mini P.E.K.K.A Fisherman Phoenix
Bomber Royal Ghost Arrows Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void Royal Ghost Fisherman
Void Bomber Arrows Mini P.E.K.K.A Royal Ghost Fisherman Phoenix
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Arrows
Mini P.E.K.K.A Void Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Void Mini P.E.K.K.A Phoenix
Phoenix
Mini P.E.K.K.A Phoenix
Arrows Void Phoenix
Mini P.E.K.K.A
Bomber
Phoenix Bomber Mini P.E.K.K.A Fisherman
Arrows Bomber Mini P.E.K.K.A Royal Ghost Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost
Arrows Void Royal Ghost Fisherman
Arrows Void
Arrows Void
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows Void Fisherman
Mini P.E.K.K.A Void Fisherman
Void Arrows Fisherman
Void Arrows
Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A Fisherman
Void Bomber Arrows Mini P.E.K.K.A Fisherman
Bomber Arrows
Void
Arrows Void
Void Fisherman
Arrows Void
Arrows Bomber
Fisherman
Arrows Void Royal Ghost Fisherman
Void Arrows Fisherman
Void Arrows Fisherman
Arrows
Void
Mini P.E.K.K.A Void
Void Bomber Arrows
Void Arrows
Arrows
Void
Arrows
Arrows
Void Mini P.E.K.K.A
Arrows Bomber
Void Arrows
Void
Void Royal Ghost

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