My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Princess Magic Archer
The Log
Firecracker Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Battle Healer Princess Magic Archer
Fireball
Firecracker Battle Healer Princess Magic Archer
Poison
Firecracker Battle Healer Princess Magic Archer
Lightning
Battle Healer Magic Archer Monk
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Princess Battle Healer Magic Archer Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Battle Healer Mega Knight
Firecracker
Earthquake Battle Healer Princess Mega Knight Monk
Earthquake
Arrows Firecracker Mega Knight
Battle Healer
Arrows Firecracker Princess Magic Archer
Princess
Firecracker Battle Healer Mega Knight
Magic Archer
Battle Healer Mega Knight
Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer
Monk
Firecracker

Defense Synergies 1 12

Arrows
Mega Knight Battle Healer Monk
Firecracker
Earthquake Battle Healer Princess Mega Knight
Earthquake
Firecracker Princess Mega Knight
Battle Healer
Arrows Firecracker Princess Magic Archer
Princess
Firecracker Earthquake Battle Healer Mega Knight
Magic Archer
Battle Healer Mega Knight
Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Magic Archer
Firecracker Battle Healer Mega Knight Monk
Mega Knight
Firecracker Mega Knight Monk
Arrows Firecracker Earthquake Battle Healer Princess Mega Knight Monk
Arrows Firecracker Earthquake Magic Archer Mega Knight
Arrows Firecracker Princess Magic Archer
Earthquake Arrows Battle Healer Magic Archer Mega Knight Monk
Princess
Firecracker Battle Healer Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer Mega Knight
Arrows Firecracker Princess Magic Archer
Mega Knight Earthquake Battle Healer
Mega Knight Arrows Firecracker Earthquake Princess Magic Archer
Mega Knight
Monk Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Battle Healer Magic Archer
Arrows Earthquake Firecracker Battle Healer Princess Magic Archer Mega Knight
Mega Knight Arrows Firecracker Earthquake Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Arrows Firecracker Battle Healer Magic Archer Mega Knight Monk
Mega Knight Battle Healer
Mega Knight Battle Healer Monk
Battle Healer Mega Knight
Arrows Firecracker Princess Magic Archer Monk
Battle Healer
Mega Knight Battle Healer
Mega Knight Firecracker Magic Archer Monk
Mega Knight
Mega Knight Monk Arrows
Mega Knight
Firecracker Princess Magic Archer Mega Knight
Firecracker Battle Healer Magic Archer Monk
Arrows Mega Knight Firecracker Earthquake Battle Healer Princess Magic Archer
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Magic Archer Arrows Firecracker Monk
Arrows Firecracker Monk Princess Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Magic Archer Mega Knight
Arrows Firecracker Princess Magic Archer Monk
Arrows Firecracker Earthquake Princess Magic Archer
Arrows Earthquake Firecracker Princess Magic Archer
Arrows Monk Firecracker
Firecracker Monk Arrows Earthquake Princess Magic Archer
Monk Arrows Firecracker Princess Magic Archer
Earthquake Firecracker Princess Magic Archer
Earthquake Arrows Firecracker Princess Magic Archer Monk
Earthquake Princess Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Princess Magic Archer
Earthquake Magic Archer Arrows Firecracker Princess Mega Knight
Monk Arrows Earthquake
Arrows Firecracker Earthquake Princess Magic Archer Mega Knight Monk
Arrows Firecracker Earthquake Princess Magic Archer Mega Knight Monk
Earthquake Magic Archer Mega Knight Monk
Arrows Princess
Monk
Earthquake Arrows Monk
Arrows Firecracker Earthquake Princess Magic Archer Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer Monk
Arrows Princess Magic Archer Mega Knight Monk
Arrows Firecracker Magic Archer
Arrows Firecracker Princess Magic Archer
Firecracker
Arrows Earthquake Magic Archer Mega Knight
Arrows Firecracker Princess Magic Archer Monk
Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer Monk
Earthquake Princess Magic Archer
Arrows Firecracker Princess Magic Archer Monk
Arrows
Firecracker Princess Magic Archer Mega Knight
Arrows Firecracker Earthquake Princess Magic Archer
Monk Arrows
Firecracker Mega Knight
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer Mega Knight Monk
Firecracker Mega Knight Monk

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