My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Giant Skeleton Magic Archer
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Giant Skeleton Magic Archer Boss Bandit
Fireball
Firecracker Hog Rider Magic Archer Boss Bandit
Poison
Firecracker Magic Archer Boss Bandit
Lightning
Magic Archer Boss Bandit
Rocket
Hog Rider Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Giant Skeleton Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Hog Rider Magic Archer Rocket Giant Skeleton Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado Giant Skeleton
Hog Rider
Firecracker The Log Rocket Tornado Giant Skeleton Magic Archer
Rocket
Tornado Hog Rider
Tornado
Rocket Magic Archer Firecracker Hog Rider Giant Skeleton The Log
Giant Skeleton
Firecracker Hog Rider Tornado The Log Magic Archer
The Log
Hog Rider Tornado Giant Skeleton Magic Archer
Magic Archer
Tornado Hog Rider Giant Skeleton The Log
Boss Bandit

Defense Synergies 3 8

Firecracker
The Log Tornado Giant Skeleton
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Magic Archer Firecracker Giant Skeleton The Log
Giant Skeleton
Firecracker Tornado The Log Magic Archer
The Log
Firecracker Rocket Tornado Giant Skeleton Magic Archer
Magic Archer
Tornado Giant Skeleton The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Magic Archer
Firecracker The Log
Rocket Tornado Giant Skeleton
Firecracker
Firecracker Rocket Tornado Giant Skeleton The Log
Tornado The Log Firecracker Magic Archer
Rocket Tornado Firecracker Magic Archer
Rocket Giant Skeleton The Log Magic Archer
Tornado
Tornado Firecracker Giant Skeleton
Firecracker Tornado Giant Skeleton The Log Magic Archer
Firecracker Tornado Magic Archer
Rocket Giant Skeleton The Log
Rocket Firecracker Tornado The Log Magic Archer
Rocket Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Magic Archer
Tornado The Log Firecracker Giant Skeleton Magic Archer
Tornado
Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Rocket The Log Magic Archer
Giant Skeleton Rocket The Log
Rocket Giant Skeleton Tornado The Log
Giant Skeleton
Firecracker Rocket Tornado Magic Archer
Rocket Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Firecracker Tornado The Log Magic Archer
Giant Skeleton
Rocket Tornado Giant Skeleton The Log
Rocket Giant Skeleton
Firecracker Magic Archer
Firecracker Rocket Tornado Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log Magic Archer
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Giant Skeleton The Log
Firecracker Tornado The Log Magic Archer
Rocket Giant Skeleton The Log Magic Archer
Firecracker Rocket Giant Skeleton The Log
Rocket Firecracker The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Rocket Tornado
Firecracker Rocket Tornado The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Rocket Firecracker The Log Magic Archer
Firecracker Rocket Magic Archer
Firecracker The Log Magic Archer
Rocket Firecracker The Log Magic Archer
Magic Archer Firecracker Rocket The Log
Rocket Tornado
Rocket
Rocket Firecracker The Log Magic Archer
Rocket Firecracker Tornado The Log Magic Archer
Rocket Giant Skeleton The Log Magic Archer
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Rocket Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Rocket Firecracker
Rocket The Log Magic Archer
Rocket Firecracker Magic Archer
Giant Skeleton
Rocket Firecracker The Log Magic Archer
Rocket Magic Archer
Rocket Firecracker Tornado Magic Archer
The Log
Firecracker Rocket Magic Archer
The Log Firecracker Magic Archer
Rocket Tornado Giant Skeleton
Firecracker
Firecracker Rocket Tornado Giant Skeleton The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Firecracker Rocket Tornado Giant Skeleton The Log Magic Archer
Firecracker Rocket

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