My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Flying Machine Fisherman
Zap
Firecracker Flying Machine Fisherman
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Flying Machine Battle Healer Fisherman
Fireball
Firecracker Flying Machine Battle Healer Fisherman
Poison
Firecracker Flying Machine Battle Healer Fisherman
Lightning
Knight Battle Healer Fisherman Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Firecracker Fisherman Flying Machine Battle Healer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Knight Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Flying Machine
Firecracker
Knight Flying Machine Battle Healer Mirror Fisherman Monk
Flying Machine
Knight Firecracker Battle Healer Mirror
Battle Healer
Rage Firecracker Flying Machine Mirror Fisherman
Mirror
Firecracker Flying Machine Battle Healer
Rage
Battle Healer
Fisherman
Firecracker Battle Healer
Monk
Firecracker

Defense Synergies 2 11

Knight
Firecracker Flying Machine Fisherman
Firecracker
Knight Flying Machine Battle Healer Mirror Fisherman
Flying Machine
Knight Firecracker Battle Healer Mirror Fisherman
Battle Healer
Mirror Firecracker Flying Machine Fisherman
Mirror
Battle Healer Firecracker Flying Machine
Rage
Fisherman
Knight Firecracker Flying Machine Battle Healer Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine
Knight Firecracker Flying Machine Battle Healer Fisherman Monk
Fisherman Knight
Knight Firecracker Fisherman Monk
Firecracker Battle Healer Monk
Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine Battle Healer Monk
Fisherman
Knight Firecracker Battle Healer Fisherman
Knight Firecracker Flying Machine Fisherman
Firecracker Flying Machine
Knight Flying Machine Battle Healer
Firecracker
Knight
Monk Fisherman
Knight Firecracker Fisherman
Knight Firecracker Flying Machine Battle Healer Fisherman
Knight Firecracker Flying Machine Battle Healer Fisherman
Fisherman
Knight Firecracker Flying Machine Battle Healer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Fisherman
Knight Firecracker Flying Machine Battle Healer Fisherman Monk
Knight Battle Healer Fisherman
Knight Battle Healer Fisherman Monk
Knight Battle Healer Fisherman
Firecracker Flying Machine Monk
Knight Flying Machine Battle Healer
Knight Battle Healer Fisherman
Knight Firecracker Flying Machine Monk
Knight Flying Machine
Monk
Knight
Firecracker Flying Machine
Knight Firecracker Flying Machine Battle Healer Fisherman Monk
Firecracker Flying Machine Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Flying Machine Monk
Firecracker Monk Flying Machine Fisherman
Flying Machine
Knight Firecracker Flying Machine
Firecracker
Firecracker Flying Machine Monk
Firecracker Flying Machine
Firecracker Flying Machine
Monk Firecracker Flying Machine Fisherman
Fisherman
Firecracker Monk Knight Flying Machine Fisherman
Monk Firecracker Flying Machine
Flying Machine Knight Firecracker Fisherman
Firecracker Flying Machine Fisherman Monk
Firecracker Flying Machine Fisherman
Firecracker Flying Machine
Firecracker Flying Machine
Monk
Fisherman
Firecracker Flying Machine Fisherman Monk
Firecracker Flying Machine Monk
Monk
Fisherman Monk
Flying Machine Monk
Firecracker
Fisherman
Firecracker Flying Machine Fisherman Monk
Flying Machine Fisherman Monk
Firecracker Fisherman
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Monk
Firecracker Monk
Flying Machine
Firecracker Flying Machine Monk
Knight Firecracker Flying Machine
Firecracker Flying Machine
Monk
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Monk

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