My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Bowler Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Heal Spirit Battle Healer Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Fisherman
Giant Snowball
Skeleton Barrel Fisherman
Zap
Skeleton Barrel Royal Giant Fisherman
Barbarian Barrel
Skeleton Barrel Heal Spirit Ice Wizard
The Log
Skeleton Barrel Royal Giant Heal Spirit Fisherman
Earthquake
Arrows
Skeleton Barrel Heal Spirit
Royal Delivery
Skeleton Barrel Heal Spirit Battle Healer Bowler Ice Wizard Fisherman
Fireball
Skeleton Barrel Battle Healer Bowler Ice Wizard Fisherman
Poison
Skeleton Barrel Battle Healer Ice Wizard Fisherman
Lightning
Battle Healer Bowler Ice Wizard Fisherman
Rocket
Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Battle Healer Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Skeleton Barrel Ice Wizard Fisherman Battle Healer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Skeleton Barrel Ice Wizard

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Heal Spirit Battle Healer Bowler Fisherman
Royal Giant
Skeleton Barrel Heal Spirit Barbarian Barrel Ice Wizard Fisherman Battle Healer Bowler
Heal Spirit
Royal Giant Battle Healer Skeleton Barrel Bowler
Battle Healer
Heal Spirit Skeleton Barrel Royal Giant Barbarian Barrel Bowler Ice Wizard Fisherman
Barbarian Barrel
Royal Giant Battle Healer Bowler Ice Wizard
Bowler
Skeleton Barrel Royal Giant Heal Spirit Battle Healer Barbarian Barrel Ice Wizard Fisherman
Ice Wizard
Royal Giant Battle Healer Barbarian Barrel Bowler Fisherman
Fisherman
Royal Giant Skeleton Barrel Battle Healer Bowler Ice Wizard

Defense Synergies 0 8

Skeleton Barrel
Royal Giant
Heal Spirit
Battle Healer
Barbarian Barrel Bowler Ice Wizard Fisherman
Barbarian Barrel
Battle Healer Bowler Ice Wizard
Bowler
Battle Healer Barbarian Barrel Ice Wizard
Ice Wizard
Battle Healer Barbarian Barrel Bowler Fisherman
Fisherman
Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Barbarian Barrel
Battle Healer Ice Wizard Fisherman
Bowler Fisherman Ice Wizard
Bowler Ice Wizard Fisherman
Battle Healer Barbarian Barrel Bowler
Barbarian Barrel Bowler Ice Wizard
Ice Wizard
Bowler Skeleton Barrel Battle Healer Barbarian Barrel
Ice Wizard Fisherman
Battle Healer Barbarian Barrel Bowler Ice Wizard Fisherman
Ice Wizard Barbarian Barrel Bowler Fisherman
Ice Wizard
Bowler Battle Healer Ice Wizard
Bowler Barbarian Barrel
Bowler Fisherman
Bowler Fisherman
Battle Healer Barbarian Barrel Bowler Ice Wizard Fisherman
Barbarian Barrel Battle Healer Bowler Ice Wizard Fisherman
Fisherman
Bowler Battle Healer Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Barbarian Barrel Bowler Fisherman
Skeleton Barrel Battle Healer Barbarian Barrel Bowler Fisherman
Battle Healer Bowler Fisherman
Bowler Battle Healer Barbarian Barrel Fisherman
Battle Healer Bowler Fisherman
Skeleton Barrel Ice Wizard
Battle Healer Bowler Ice Wizard
Battle Healer Fisherman
Barbarian Barrel
Bowler
Bowler
Bowler
Bowler
Battle Healer Barbarian Barrel Bowler Fisherman
Bowler Battle Healer Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Bowler Ice Wizard Fisherman
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Barbarian Barrel Bowler
Skeleton Barrel Ice Wizard
Bowler
Skeleton Barrel Barbarian Barrel Bowler Ice Wizard
Skeleton Barrel Fisherman
Bowler Fisherman
Skeleton Barrel Barbarian Barrel Bowler Fisherman
Skeleton Barrel Barbarian Barrel Bowler Fisherman
Skeleton Barrel Barbarian Barrel Fisherman
Skeleton Barrel Barbarian Barrel Fisherman
Skeleton Barrel Barbarian Barrel Bowler
Skeleton Barrel Barbarian Barrel Bowler
Barbarian Barrel
Fisherman
Skeleton Barrel Barbarian Barrel Bowler Fisherman
Skeleton Barrel Barbarian Barrel Bowler
Bowler
Bowler Fisherman
Skeleton Barrel Barbarian Barrel
Barbarian Barrel Bowler Ice Wizard
Fisherman
Skeleton Barrel Barbarian Barrel Bowler Ice Wizard Fisherman
Skeleton Barrel Bowler Fisherman
Skeleton Barrel Barbarian Barrel Fisherman
Ice Wizard
Skeleton Barrel
Bowler
Bowler
Skeleton Barrel Barbarian Barrel
Ice Wizard
Barbarian Barrel
Bowler
Skeleton Barrel Bowler
Bowler
Skeleton Barrel Barbarian Barrel Bowler

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