My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Goblin Drill
Giant Snowball
Cannon Zappies Goblin Barrel Guards Goblin Drill
Zap
Cannon Zappies Goblin Barrel Guards Goblin Drill
Barbarian Barrel
Cannon Zappies Goblin Barrel Guards Goblin Drill
The Log
Cannon Zappies Goblin Barrel Guards Goblin Drill
Earthquake
Cannon Zappies Goblin Barrel Guards Goblin Drill
Arrows
Zappies Goblin Barrel Guards Goblin Drill
Royal Delivery
Battle Healer Zappies Goblin Barrel Guards Goblin Drill
Fireball
Cannon Battle Healer Zappies Goblin Barrel Goblin Drill
Poison
Cannon Battle Healer Zappies Guards Goblin Drill
Lightning
Cannon Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Cannon Goblin Barrel Guards Battle Healer Zappies Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Cannon Goblin Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Healer Zappies Barbarian Barrel Guards
Cannon
Battle Healer
Zap Zappies Barbarian Barrel Goblin Barrel
Zappies
Zap Battle Healer Barbarian Barrel Goblin Barrel
Barbarian Barrel
Zap Battle Healer Zappies Goblin Barrel Goblin Drill
Goblin Barrel
Battle Healer Zappies Barbarian Barrel Guards Goblin Drill
Guards
Zap Goblin Barrel
Goblin Drill
Barbarian Barrel Goblin Barrel

Defense Synergies 1 16

Zap
Cannon Battle Healer Zappies Barbarian Barrel Guards Goblin Drill
Cannon
Zap Battle Healer Barbarian Barrel Guards
Battle Healer
Zap Cannon Zappies Barbarian Barrel
Zappies
Zap Battle Healer Barbarian Barrel Guards Goblin Drill
Barbarian Barrel
Zap Cannon Battle Healer Zappies Guards Goblin Drill
Goblin Barrel
Guards
Zap Cannon Zappies Barbarian Barrel Goblin Drill
Goblin Drill
Zap Zappies Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Zappies Barbarian Barrel
Zap Cannon Battle Healer Zappies Goblin Drill
Cannon Zappies Goblin Drill
Cannon Zappies Guards Goblin Drill
Battle Healer Barbarian Barrel
Barbarian Barrel Zap Cannon Zappies Guards
Zap Cannon Zappies
Zap Cannon Battle Healer Barbarian Barrel
Cannon Zappies Goblin Drill
Guards Cannon Battle Healer Zappies Barbarian Barrel
Guards Zap Cannon Zappies Barbarian Barrel Goblin Drill
Zap Zappies
Cannon Goblin Drill Zap Battle Healer Zappies Guards
Zap Cannon Zappies Barbarian Barrel Guards Goblin Drill
Cannon Zappies Goblin Drill
Zap Cannon Zappies Goblin Drill
Cannon Zappies Goblin Drill
Cannon Zap Battle Healer Zappies Barbarian Barrel Guards Goblin Drill
Zap Barbarian Barrel Goblin Drill Cannon Battle Healer Zappies Guards
Cannon Zappies Goblin Drill
Cannon Battle Healer Zappies Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Battle Healer Zappies Barbarian Barrel
Zap Battle Healer Barbarian Barrel
Zappies Guards Zap Battle Healer
Guards Zap Battle Healer Zappies Barbarian Barrel
Cannon Battle Healer Zappies Guards Goblin Drill
Zap Zappies
Guards Battle Healer Zappies
Battle Healer Zappies
Zap Zappies Barbarian Barrel
Cannon Zappies Guards Goblin Drill
Zappies Guards
Zap Guards
Cannon Zappies Guards
Cannon Zappies
Zappies Guards Zap Battle Healer Barbarian Barrel Goblin Drill
Zap Cannon Battle Healer Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Goblin Drill
Zap Barbarian Barrel
Barbarian Barrel Goblin Drill
Barbarian Barrel Guards
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap
Guards
Zap Barbarian Barrel
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Goblin Drill
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap
Zap Zappies Guards
Zap
Zap Zappies
Zap Zappies Barbarian Barrel Guards
Zap Zappies
Barbarian Barrel
Zap
Zap
Zap Zappies Guards
Zap Zappies
Zap Barbarian Barrel

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