My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

4 problems 2 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket Freeze Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler
Fireball
Firecracker Bowler
Poison
Firecracker
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Rocket Freeze Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Firecracker Freeze Poison Bowler Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Firecracker Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Poison Bowler
Arrows
Freeze Bowler Lightning
Firecracker
Giant Snowball Bowler
Rocket
Freeze
Arrows Poison
Poison
Giant Snowball Freeze Bowler
Bowler
Giant Snowball Arrows Firecracker Poison Lightning
Lightning
Arrows Bowler

Defense Synergies 0 5

Giant Snowball
Firecracker Poison Bowler
Arrows
Bowler Lightning
Firecracker
Giant Snowball
Rocket
Freeze
Poison
Giant Snowball
Bowler
Giant Snowball Arrows
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Lightning Firecracker
Firecracker
Rocket Bowler Giant Snowball Freeze Lightning
Firecracker Bowler
Lightning Arrows Firecracker Rocket Poison Bowler
Arrows Freeze Bowler Giant Snowball Firecracker
Giant Snowball Rocket Lightning Arrows Firecracker Freeze Poison
Rocket Bowler Lightning Arrows Poison
Giant Snowball Firecracker Bowler
Poison Giant Snowball Arrows Firecracker Freeze Bowler
Arrows Giant Snowball Firecracker Poison
Bowler Giant Snowball Rocket Freeze Lightning
Rocket Bowler Giant Snowball Arrows Firecracker Freeze Poison
Rocket Giant Snowball Freeze Bowler Lightning
Arrows Firecracker Poison Bowler
Arrows Giant Snowball Firecracker Bowler
Giant Snowball Arrows Freeze Poison Firecracker Bowler
Bowler Giant Snowball Arrows Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler
Poison Giant Snowball Arrows Firecracker Rocket Bowler Lightning
Rocket Bowler Lightning
Rocket Bowler Lightning
Bowler
Arrows Firecracker Rocket Poison Giant Snowball Freeze
Rocket Bowler Lightning
Rocket Freeze Lightning Giant Snowball Firecracker Poison
Bowler
Rocket Lightning Giant Snowball Arrows Poison Bowler
Rocket Bowler Lightning
Firecracker Bowler
Firecracker Rocket Freeze Poison Bowler Lightning
Arrows Poison Bowler Giant Snowball Firecracker Freeze
Giant Snowball Arrows
Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Firecracker Rocket Freeze
Arrows Firecracker Poison Giant Snowball Bowler
Rocket Lightning Arrows Poison
Lightning Arrows Firecracker Rocket Freeze Poison
Rocket Poison Giant Snowball Arrows Firecracker Bowler
Arrows Firecracker Poison Giant Snowball Rocket Freeze
Arrows Firecracker Poison Bowler
Arrows Poison Giant Snowball Firecracker Freeze Bowler Lightning
Arrows Poison Giant Snowball Firecracker Lightning
Rocket Lightning Giant Snowball Poison Bowler
Firecracker Rocket Poison Lightning Arrows Bowler
Poison Lightning Giant Snowball Arrows Firecracker Rocket
Rocket Poison Lightning Giant Snowball Firecracker Bowler
Lightning Arrows Firecracker Rocket Freeze Poison
Lightning Giant Snowball Arrows Firecracker Poison
Rocket Lightning Giant Snowball Arrows Firecracker Poison Bowler
Lightning Arrows Firecracker Rocket Poison Bowler
Lightning Giant Snowball Arrows Rocket Freeze Poison
Rocket Lightning
Rocket Lightning Giant Snowball Arrows Firecracker Poison Bowler
Rocket Lightning Giant Snowball Arrows Firecracker Poison Bowler
Rocket Lightning Poison Bowler
Rocket Lightning Giant Snowball Arrows Poison
Rocket Bowler Lightning
Rocket Lightning Giant Snowball Arrows Poison
Giant Snowball Arrows Firecracker Freeze Poison Bowler
Arrows Firecracker Poison Giant Snowball Bowler Lightning
Lightning Giant Snowball Arrows Poison Bowler
Rocket Poison Lightning Arrows Firecracker
Poison Lightning Giant Snowball Arrows Firecracker
Rocket Lightning Giant Snowball Firecracker Freeze Poison
Lightning Giant Snowball Bowler
Poison Lightning Giant Snowball Arrows Rocket
Rocket Lightning Giant Snowball Arrows Firecracker Freeze Poison
Rocket Giant Snowball Arrows Firecracker Poison Bowler Lightning
Lightning Rocket Freeze
Rocket Poison Lightning Giant Snowball Arrows Firecracker
Freeze
Arrows
Poison Lightning Firecracker Rocket Bowler
Arrows Giant Snowball Firecracker Poison Bowler Lightning
Rocket Lightning Giant Snowball Arrows Poison
Firecracker
Giant Snowball Firecracker Rocket Freeze Poison Bowler Lightning
Firecracker Giant Snowball Rocket Poison Lightning
Poison Lightning Giant Snowball Firecracker Rocket Freeze Bowler
Lightning Firecracker Rocket Bowler
Poison Lightning

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