My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Fisherman
Giant Snowball
Archers Hog Rider Fisherman
Zap
Archers Fisherman
Barbarian Barrel
Archers Tesla Hunter
The Log
Archers Mini P.E.K.K.A Hog Rider Hunter Fisherman
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Hunter Fisherman
Fireball
Archers Tesla Hog Rider Hunter Fisherman
Poison
Archers Hunter Fisherman
Lightning
Tesla Mini P.E.K.K.A Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Fisherman Tesla Mini P.E.K.K.A Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Earthquake Fisherman Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Fisherman Mega Knight
Tesla
Earthquake
Hog Rider Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A
Archers Earthquake Hog Rider Hunter Mega Knight
Hog Rider
Earthquake Archers Mini P.E.K.K.A Hunter Mega Knight
Hunter
Fisherman Earthquake Mini P.E.K.K.A Hog Rider Mega Knight
Fisherman
Hunter Archers Mega Knight
Mega Knight
Archers Earthquake Mini P.E.K.K.A Hog Rider Hunter Fisherman

Defense Synergies 1 12

Archers
Tesla Mini P.E.K.K.A Fisherman Mega Knight
Tesla
Archers Earthquake Mini P.E.K.K.A
Earthquake
Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Tesla Earthquake Hunter Fisherman
Hog Rider
Hunter
Fisherman Mini P.E.K.K.A Mega Knight
Fisherman
Hunter Archers Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Earthquake Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla
Mini P.E.K.K.A Hunter Tesla Fisherman Mega Knight
Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight Archers
Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight
Earthquake Mini P.E.K.K.A Mega Knight
Archers Tesla Earthquake Hunter Mega Knight
Tesla Hunter Archers
Earthquake Tesla Mega Knight
Tesla Mini P.E.K.K.A Hunter Fisherman
Archers Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight
Archers Tesla Earthquake Hunter Fisherman Mega Knight
Tesla Hunter Archers
Tesla Mini P.E.K.K.A Hunter Mega Knight Earthquake
Mega Knight Tesla Earthquake Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Tesla Hunter Mega Knight
Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Hunter Fisherman
Tesla Mega Knight Archers Hunter Fisherman
Earthquake Hunter Archers Tesla Fisherman Mega Knight
Mini P.E.K.K.A Tesla Hunter Fisherman
Mega Knight Archers Tesla Earthquake Mini P.E.K.K.A Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Tesla Fisherman
Archers Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight
Mega Knight Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Hunter Mega Knight Tesla Fisherman
Tesla Mini P.E.K.K.A Hunter Fisherman Mega Knight
Archers Tesla Hunter
Mini P.E.K.K.A Archers Tesla Hunter
Mini P.E.K.K.A Mega Knight Tesla Hunter Fisherman
Mega Knight Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A Hunter
Mega Knight
Mini P.E.K.K.A Mega Knight Tesla Hunter
Archers Tesla Mega Knight
Tesla Archers Mini P.E.K.K.A Hunter Fisherman
Mega Knight Archers Tesla Earthquake Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Fisherman
Earthquake
Earthquake
Earthquake Mega Knight
Hunter
Archers Earthquake
Earthquake Hunter
Fisherman
Mini P.E.K.K.A Fisherman
Earthquake Fisherman
Archers
Earthquake Hunter Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Hunter
Earthquake Mega Knight
Earthquake
Mini P.E.K.K.A Fisherman
Archers Earthquake Mini P.E.K.K.A Hunter Fisherman Mega Knight
Earthquake Mega Knight
Earthquake Mega Knight
Fisherman
Earthquake
Earthquake Hunter Mega Knight
Fisherman
Earthquake Hunter Fisherman
Fisherman Mega Knight
Fisherman
Archers Hunter
Mini P.E.K.K.A
Earthquake Hunter Mega Knight
Mega Knight
Earthquake
Earthquake Archers
Archers Hunter
Mini P.E.K.K.A Hunter Mega Knight
Earthquake
Mega Knight
Mega Knight

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