My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Tombstone Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs Balloon
Giant Snowball
Archers Royal Recruits Tombstone Royal Hogs Balloon
Zap
Archers Tombstone Royal Hogs Balloon
Barbarian Barrel
Archers Royal Recruits Tombstone Wizard Royal Hogs Magic Archer
The Log
Archers Royal Recruits Tombstone Royal Hogs
Earthquake
Archers Tombstone Royal Hogs
Arrows
Archers Royal Recruits Tombstone Royal Hogs
Royal Delivery
Archers Royal Recruits Wizard Royal Hogs Balloon Magic Archer
Fireball
Archers Tombstone Wizard Royal Hogs Balloon Magic Archer
Poison
Archers Royal Recruits Tombstone Wizard Royal Hogs Balloon Magic Archer
Lightning
Tombstone Wizard Balloon Magic Archer
Rocket
Wizard Royal Hogs Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tombstone Magic Archer Wizard Royal Hogs Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Tombstone Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Royal Hogs Balloon
Arrows
Royal Hogs Balloon Archers
Royal Recruits
Archers Royal Hogs Magic Archer
Tombstone
Wizard
Royal Hogs Balloon
Royal Hogs
Arrows Archers Royal Recruits Wizard Magic Archer
Balloon
Arrows Archers Wizard Magic Archer
Magic Archer
Royal Recruits Royal Hogs Balloon

Defense Synergies 0 6

Archers
Royal Recruits Tombstone
Arrows
Tombstone
Royal Recruits
Archers Tombstone
Tombstone
Archers Arrows Royal Recruits Wizard Magic Archer
Wizard
Tombstone
Royal Hogs
Balloon
Magic Archer
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Wizard Magic Archer
Royal Recruits Tombstone
Archers Royal Recruits Tombstone
Royal Recruits Tombstone
Arrows Royal Recruits Tombstone
Arrows Archers Magic Archer
Archers Arrows Tombstone Wizard Magic Archer
Arrows Royal Recruits Magic Archer
Royal Recruits Tombstone
Archers Royal Recruits
Archers Arrows Royal Recruits Tombstone Wizard Magic Archer
Arrows Archers Wizard Magic Archer
Royal Recruits Tombstone Wizard
Wizard Arrows Royal Recruits Tombstone Magic Archer
Royal Recruits Tombstone
Royal Recruits
Wizard Arrows Royal Recruits Tombstone
Arrows Tombstone Archers Royal Recruits Wizard Magic Archer
Arrows Wizard Archers Royal Recruits Tombstone Magic Archer
Royal Recruits
Royal Recruits Wizard Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Tombstone
Archers Arrows Wizard Magic Archer
Royal Recruits Tombstone
Royal Recruits
Royal Recruits Tombstone
Arrows Wizard Archers Magic Archer
Royal Recruits Archers Tombstone
Royal Recruits
Royal Recruits Tombstone Magic Archer
Royal Recruits Tombstone
Royal Recruits Tombstone
Royal Recruits Arrows
Royal Recruits Tombstone Wizard
Royal Recruits Wizard Archers Magic Archer
Royal Recruits Tombstone Archers Magic Archer
Arrows Archers Royal Recruits Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits
Arrows Magic Archer
Arrows Magic Archer
Arrows Royal Recruits
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer
Archers Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Arrows Royal Recruits Wizard Magic Archer
Archers Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Royal Recruits Wizard
Arrows
Archers Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Archers Arrows Wizard Magic Archer
Wizard
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Archers Royal Recruits Tombstone Magic Archer
Archers Arrows Wizard Magic Archer
Arrows
Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Royal Recruits
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Magic Archer

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