My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Phoenix Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Fisherman Phoenix Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Phoenix Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman Phoenix Sparky
Giant Snowball
Archers Fisherman
Zap
Archers Goblin Giant Fisherman Sparky
Barbarian Barrel
Archers Sparky
The Log
Archers Fisherman Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Fisherman Sparky
Fireball
Archers Fisherman Sparky
Poison
Archers Fisherman Phoenix Sparky
Lightning
Fisherman Phoenix Sparky Archer Queen
Rocket
Phoenix Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Fisherman Fireball Phoenix Archer Queen Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Fisherman Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Giant Fisherman
Fireball
Mirror Goblin Giant Sparky Archer Queen
Mirror
Fireball Phoenix Sparky
Goblin Giant
Fireball Sparky Archers Fisherman
Fisherman
Archers Goblin Giant Sparky
Phoenix
Mirror
Sparky
Goblin Giant Fireball Mirror Fisherman Archer Queen
Archer Queen
Fireball Sparky

Defense Synergies 2 5

Archers
Goblin Giant Fisherman Archer Queen
Fireball
Mirror Goblin Giant
Mirror
Fireball Sparky
Goblin Giant
Fireball Archers Sparky
Fisherman
Archers
Phoenix
Sparky
Mirror Goblin Giant
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Sparky
Sparky Fisherman Phoenix
Fisherman Sparky Archers
Sparky Fisherman Phoenix
Fireball Sparky
Fireball Archers
Archers Fireball Phoenix
Fireball Goblin Giant Phoenix Sparky
Sparky Fisherman Phoenix Archer Queen
Archers Fisherman Phoenix Sparky
Archers Fireball Goblin Giant Fisherman
Archers Fireball Phoenix
Sparky Fireball
Fireball Sparky
Sparky Phoenix
Fireball Fisherman Sparky
Sparky Fireball Fisherman
Fireball Archers Fisherman
Archers Fireball Fisherman
Sparky Fisherman Phoenix
Archers Fireball Goblin Giant Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Fisherman Sparky
Fireball Archers Fisherman Phoenix
Goblin Giant Fisherman Sparky
Fireball Goblin Giant Fisherman Phoenix Sparky
Goblin Giant Fisherman Phoenix Sparky
Fireball Archers Goblin Giant
Sparky Archers Fireball Goblin Giant Phoenix
Goblin Giant Fisherman Phoenix Sparky
Fireball Phoenix Sparky
Goblin Giant Phoenix Sparky
Phoenix Sparky
Fireball Goblin Giant Phoenix Archer Queen
Fireball Goblin Giant Sparky
Archers Fireball Sparky
Phoenix Sparky Archers Fireball Goblin Giant Fisherman Archer Queen
Archers Fireball Phoenix Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Fisherman
Fireball Goblin Giant Sparky
Fireball Sparky
Fireball Sparky
Fireball Goblin Giant
Archers Sparky
Fireball
Fireball Fisherman
Fireball Fisherman Sparky
Fireball Fisherman Sparky
Fireball Archers Archer Queen
Fireball Fisherman Sparky
Fireball Fisherman
Fireball Fisherman Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fisherman Sparky
Archers Fireball Fisherman Sparky
Fireball
Fireball Sparky
Fireball
Fisherman Sparky
Fireball
Fireball Sparky
Fisherman
Fireball Fisherman Sparky
Fireball Fisherman Sparky
Fireball Fisherman Sparky
Archers Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Archers Fireball
Fireball Archers Archer Queen
Fireball
Fireball Sparky
Fireball
Fireball Sparky Archer Queen
Sparky Archer Queen
Fireball Sparky Archer Queen
Fireball Archer Queen
Fireball Goblin Giant Sparky Archer Queen

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