My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Fire Spirit Miner Fisherman
Zap
Fire Spirit Fisherman
Barbarian Barrel
Electro Spirit Fire Spirit Heal Spirit
The Log
Electro Spirit Fire Spirit Heal Spirit Fisherman
Earthquake
Arrows
Electro Spirit Fire Spirit Heal Spirit
Royal Delivery
Electro Spirit Fire Spirit Heal Spirit Miner Fisherman
Fireball
Fisherman
Poison
Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Giant Snowball Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Giant Snowball Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Royal Delivery Heal Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Heal Spirit Giant Snowball Royal Delivery Void Miner Fisherman

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Heal Spirit Giant Snowball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Miner
Fire Spirit
Miner Giant Snowball Fisherman
Giant Snowball
Electro Spirit Fire Spirit Miner
Royal Delivery
Heal Spirit
Void
Miner
Fire Spirit Electro Spirit Giant Snowball
Fisherman
Fire Spirit

Defense Synergies 0 6

Electro Spirit
Giant Snowball Fisherman
Fire Spirit
Giant Snowball
Giant Snowball
Electro Spirit Fire Spirit Royal Delivery Miner Fisherman
Royal Delivery
Giant Snowball
Heal Spirit
Void
Miner
Giant Snowball
Fisherman
Electro Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Royal Delivery Fisherman
Fisherman Fire Spirit Giant Snowball Royal Delivery Void
Fisherman
Royal Delivery
Royal Delivery Electro Spirit Fire Spirit Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Royal Delivery Void
Electro Spirit Void
Fisherman
Fire Spirit Giant Snowball Royal Delivery Miner Fisherman
Electro Spirit Giant Snowball Royal Delivery Fisherman
Giant Snowball Royal Delivery
Fire Spirit Giant Snowball Royal Delivery
Fire Spirit Electro Spirit Giant Snowball Royal Delivery
Giant Snowball Royal Delivery Fisherman
Royal Delivery Fisherman
Fire Spirit Royal Delivery Electro Spirit Giant Snowball Fisherman
Giant Snowball Royal Delivery Electro Spirit Fire Spirit Fisherman
Fisherman
Electro Spirit Fire Spirit Giant Snowball Royal Delivery Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Void Fisherman
Royal Delivery Void Giant Snowball Miner Fisherman
Royal Delivery Fisherman
Royal Delivery Fisherman
Royal Delivery Fisherman
Fire Spirit Royal Delivery Electro Spirit Giant Snowball
Royal Delivery Void
Royal Delivery Fisherman
Royal Delivery Void Electro Spirit Giant Snowball
Royal Delivery
Giant Snowball Royal Delivery Void
Royal Delivery
Electro Spirit Royal Delivery Fisherman
Electro Spirit Giant Snowball Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Giant Snowball Miner Fisherman
Void Miner
Void
Fire Spirit Giant Snowball
Electro Spirit Fire Spirit Giant Snowball
Fire Spirit
Fire Spirit Giant Snowball
Void Miner Giant Snowball Fisherman
Fire Spirit Giant Snowball Void Fisherman
Void Miner Fisherman
Void Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Void Miner Fisherman
Void Fisherman
Giant Snowball Fisherman
Giant Snowball
Giant Snowball
Fisherman
Void Fire Spirit Giant Snowball Fisherman
Fire Spirit Giant Snowball Miner
Void
Giant Snowball Void
Void Fisherman
Giant Snowball Void
Giant Snowball Electro Spirit Fire Spirit
Fisherman
Void Miner Giant Snowball Fisherman
Void Giant Snowball Miner Fisherman
Void Miner Fisherman
Fire Spirit Giant Snowball
Electro Spirit Giant Snowball Void
Giant Snowball Void
Void Giant Snowball Miner
Void Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Fire Spirit Void
Fire Spirit Giant Snowball
Void Miner
Giant Snowball
Void Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball Void
Void Giant Snowball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: