My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Bowler Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Fisherman
Giant Snowball
Archers Royal Recruits Fisherman Little Prince
Zap
Archers Goblin Giant Fisherman Little Prince
Barbarian Barrel
Archers Royal Recruits Little Prince
The Log
Archers Royal Recruits Fisherman Little Prince
Earthquake
Archers
Arrows
Archers Royal Recruits Little Prince
Royal Delivery
Archers Royal Recruits Bowler Fisherman Little Prince
Fireball
Archers Bowler Fisherman Little Prince
Poison
Archers Royal Recruits Fisherman Little Prince
Lightning
Bowler Fisherman Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Fisherman Little Prince Fireball Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Fisherman Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Bowler Goblin Giant Fisherman
Royal Recruits
Archers
Fireball
Goblin Giant Little Prince
Rage
Goblin Giant
Bowler
Archers Fisherman Little Prince
Goblin Giant
Fireball Archers Rage Fisherman Little Prince
Fisherman
Archers Bowler Goblin Giant
Little Prince
Fireball Bowler Goblin Giant

Defense Synergies 1 6

Archers
Royal Recruits Bowler Goblin Giant Fisherman
Royal Recruits
Archers
Fireball
Goblin Giant Little Prince
Rage
Bowler
Archers Little Prince
Goblin Giant
Fireball Archers
Fisherman
Archers
Little Prince
Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Fireball Goblin Giant
Royal Recruits Fisherman
Bowler Fisherman Archers Royal Recruits
Royal Recruits Bowler Fisherman
Royal Recruits Fireball Bowler
Fireball Bowler Archers
Archers Fireball Little Prince
Bowler Royal Recruits Fireball Goblin Giant
Royal Recruits Fisherman
Archers Royal Recruits Bowler Fisherman Little Prince
Archers Royal Recruits Fireball Bowler Goblin Giant Fisherman
Archers Fireball
Royal Recruits Bowler Fireball
Fireball Bowler Royal Recruits
Royal Recruits
Royal Recruits Fireball Bowler Fisherman
Royal Recruits Fireball Bowler Fisherman
Fireball Archers Royal Recruits Bowler Fisherman Little Prince
Archers Royal Recruits Fireball Bowler Fisherman Little Prince
Royal Recruits Fisherman
Royal Recruits Bowler Archers Fireball Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fireball Bowler Fisherman
Fireball Archers Bowler Fisherman
Royal Recruits Bowler Goblin Giant Fisherman
Royal Recruits Bowler Fireball Goblin Giant Fisherman
Royal Recruits Bowler Goblin Giant Fisherman
Fireball Archers Goblin Giant
Royal Recruits Archers Fireball Bowler Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Fireball
Royal Recruits Goblin Giant
Royal Recruits Bowler
Royal Recruits Fireball Bowler Goblin Giant
Royal Recruits Bowler Fireball Goblin Giant
Royal Recruits Archers Fireball Bowler
Royal Recruits Archers Fireball Bowler Goblin Giant Fisherman Little Prince
Bowler Archers Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Bowler Fisherman
Fireball Goblin Giant
Royal Recruits Fireball
Fireball Bowler
Fireball Goblin Giant
Archers Bowler
Fireball Bowler
Fireball Fisherman
Fireball Bowler Fisherman
Royal Recruits Fireball Bowler Fisherman
Fireball Archers
Fireball Bowler Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Bowler
Royal Recruits Fireball Bowler
Fireball
Fisherman
Archers Fireball Bowler Fisherman
Fireball Bowler Little Prince
Fireball Bowler
Fireball
Bowler Fisherman
Royal Recruits Fireball
Fireball Bowler Little Prince
Fisherman
Fireball Bowler Fisherman
Fireball Bowler Fisherman
Fireball Fisherman
Archers Fireball Little Prince
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Archers Royal Recruits Fireball
Fireball Archers
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Royal Recruits
Royal Recruits Fireball Bowler
Fireball
Royal Recruits Fireball Bowler Goblin Giant Little Prince

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