My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Ghost Fisherman Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Firecracker Fisherman
Barbarian Barrel
Electro Spirit Bomber Firecracker Royal Ghost
The Log
Electro Spirit Bomber Firecracker Fisherman
Earthquake
Bomber Firecracker
Arrows
Electro Spirit Bomber Firecracker
Royal Delivery
Electro Spirit Bomber Firecracker Royal Ghost Fisherman
Fireball
Bomber Firecracker Fisherman
Poison
Bomber Firecracker Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Firecracker Royal Ghost Fisherman Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Mega Knight
Firecracker
Fisherman Mega Knight
The Log
Fisherman Mega Knight
Royal Ghost
Fisherman Mega Knight Golden Knight
Fisherman
Firecracker The Log Royal Ghost Mega Knight
Mega Knight
Bomber Firecracker The Log Royal Ghost Fisherman
Golden Knight
Royal Ghost

Defense Synergies 1 16

Electro Spirit
The Log Fisherman Golden Knight
Bomber
The Log Royal Ghost Fisherman Golden Knight
Firecracker
The Log Fisherman Mega Knight Golden Knight
The Log
Firecracker Electro Spirit Bomber Royal Ghost Fisherman Mega Knight Golden Knight
Royal Ghost
Bomber The Log Mega Knight
Fisherman
Electro Spirit Bomber Firecracker The Log Mega Knight
Mega Knight
Firecracker The Log Royal Ghost Fisherman
Golden Knight
Electro Spirit Bomber Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Golden Knight
Bomber Firecracker The Log Fisherman Mega Knight
Fisherman Mega Knight Bomber
Bomber Firecracker Fisherman Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Electro Spirit Bomber Firecracker Royal Ghost Mega Knight
Electro Spirit Firecracker
Electro Spirit The Log Mega Knight Golden Knight
Fisherman
Bomber Firecracker Royal Ghost Fisherman Mega Knight
Electro Spirit Bomber Firecracker The Log Royal Ghost Fisherman Mega Knight
Firecracker
Mega Knight Bomber The Log
Bomber Mega Knight Electro Spirit Firecracker The Log Royal Ghost Golden Knight
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Bomber Firecracker Fisherman
Mega Knight Electro Spirit Bomber Firecracker The Log Royal Ghost Fisherman Golden Knight
The Log Electro Spirit Bomber Firecracker Royal Ghost Fisherman Mega Knight
Fisherman
Bomber Royal Ghost Mega Knight Electro Spirit Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Fisherman
Bomber Firecracker The Log Royal Ghost Fisherman Mega Knight
Mega Knight The Log Fisherman Golden Knight
Mega Knight The Log Fisherman
Fisherman Mega Knight
Firecracker Electro Spirit
Mega Knight Fisherman
Mega Knight Electro Spirit Firecracker The Log
Mega Knight Golden Knight
Mega Knight The Log
Mega Knight Golden Knight
Bomber Firecracker Mega Knight
Electro Spirit Bomber Firecracker The Log Fisherman Golden Knight
Mega Knight Electro Spirit Bomber Firecracker The Log Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Golden Knight
Firecracker The Log Royal Ghost Fisherman Golden Knight
The Log
Firecracker The Log
Bomber Firecracker The Log Mega Knight
Firecracker Electro Spirit
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman Golden Knight
Fisherman
Firecracker The Log Fisherman Golden Knight
Firecracker
Firecracker The Log Fisherman Golden Knight
Firecracker Fisherman
Firecracker The Log Fisherman
Bomber Firecracker The Log Golden Knight
Firecracker The Log Mega Knight
Bomber Fisherman
Bomber Firecracker The Log Fisherman Mega Knight
Bomber Firecracker The Log Mega Knight Golden Knight
The Log Mega Knight
The Log Fisherman
The Log
Firecracker The Log Electro Spirit Bomber Mega Knight
Fisherman
Firecracker The Log Royal Ghost Fisherman Golden Knight
The Log Fisherman Mega Knight Golden Knight
Firecracker The Log Fisherman Golden Knight
Firecracker
Electro Spirit Firecracker
Bomber The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit
Firecracker
The Log
Firecracker Mega Knight
The Log Bomber Firecracker
Firecracker Mega Knight
Electro Spirit Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Royal Ghost Mega Knight Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: