My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket Tornado Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Lightning Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Miner
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Miner Fireball Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tornado Miner

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado Miner Poison
Arrows
Zap Fireball Lightning Miner
Fireball
Zap Arrows Tornado Miner
Rocket
Tornado Miner
Tornado
Zap Fireball Rocket Poison
Poison
Miner Zap Tornado
Lightning
Arrows
Miner
Zap Poison Arrows Fireball Rocket

Defense Synergies 3 9

Zap
Fireball Arrows Tornado Poison Miner
Arrows
Zap Fireball Tornado Lightning
Fireball
Zap Tornado Arrows Miner
Rocket
Tornado
Tornado
Fireball Rocket Zap Arrows Poison
Poison
Zap Tornado
Lightning
Arrows
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball
Zap
Rocket Tornado Lightning
Lightning Arrows Fireball Rocket Tornado Poison
Arrows Fireball Tornado Zap
Rocket Tornado Lightning Zap Arrows Fireball Poison
Rocket Lightning Zap Arrows Fireball Poison
Tornado
Tornado Miner
Poison Zap Arrows Fireball Tornado
Arrows Zap Fireball Tornado Poison
Zap Fireball Rocket Lightning
Fireball Rocket Zap Arrows Tornado Poison
Rocket Tornado Zap Fireball Lightning
Arrows Fireball Tornado Poison
Arrows Fireball Zap Tornado
Zap Arrows Tornado Poison Fireball
Tornado
Arrows Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Poison Zap Arrows Rocket Lightning Miner
Zap Rocket Lightning
Rocket Lightning Zap Fireball Tornado
Arrows Fireball Rocket Poison Zap Tornado
Rocket Fireball Lightning
Zap Rocket Lightning Fireball Tornado Poison
Rocket Lightning Zap Arrows Fireball Tornado Poison
Rocket Lightning Fireball
Fireball
Zap Fireball Rocket Tornado Poison Lightning
Arrows Poison Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Arrows Rocket
Arrows Fireball Poison Zap Tornado Miner
Rocket Lightning Arrows Fireball Poison Miner
Lightning Arrows Fireball Rocket Poison
Fireball Rocket Poison Zap Arrows
Arrows Fireball Poison Zap Rocket Tornado
Arrows Tornado Poison
Arrows Fireball Poison Zap Tornado Lightning
Arrows Fireball Poison Miner Zap Tornado Lightning
Rocket Lightning Fireball Tornado Poison
Rocket Poison Lightning Miner Zap Arrows Fireball Tornado
Fireball Poison Lightning Zap Arrows Rocket Tornado
Rocket Poison Lightning Fireball Miner
Lightning Arrows Fireball Rocket Poison
Lightning Zap Arrows Fireball Poison
Rocket Lightning Zap Arrows Fireball Poison
Lightning Arrows Fireball Rocket Poison
Lightning Arrows Fireball Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Zap Arrows Fireball Poison
Rocket Lightning Zap Arrows Fireball Tornado Poison Miner
Rocket Lightning Fireball Poison
Rocket Lightning Arrows Fireball Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Zap Arrows Fireball Poison
Zap Arrows Tornado Poison Fireball
Arrows Fireball Poison Miner Zap Tornado Lightning
Fireball Lightning Zap Arrows Tornado Poison Miner
Fireball Rocket Poison Lightning Miner Zap Arrows Tornado
Poison Lightning Zap Arrows Fireball Tornado
Zap Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Zap Arrows Fireball Rocket Miner
Zap Rocket Lightning Arrows Fireball Poison
Rocket Arrows Fireball Poison Lightning
Zap Lightning Fireball Rocket
Fireball Rocket Poison Lightning Zap Arrows Tornado
Arrows Fireball
Fireball Poison Lightning Miner Rocket
Arrows Zap Fireball Poison Lightning
Rocket Lightning Zap Arrows Fireball Tornado Poison
Zap Fireball Rocket Tornado Poison Lightning
Zap Fireball Rocket Tornado Poison Lightning
Poison Lightning Zap Fireball Rocket Tornado Miner

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