My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Guards Executioner Ice Wizard
The Log
Cannon Royal Giant Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Executioner Ice Wizard Boss Bandit
Fireball
Cannon Executioner Ice Wizard Boss Bandit
Poison
Cannon Guards Executioner Ice Wizard Boss Bandit
Lightning
Cannon Executioner Ice Wizard Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Ice Wizard Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Ice Wizard Fireball Executioner Royal Giant Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Guards Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Fireball Ice Wizard Guards Executioner The Log
Fireball
Royal Giant The Log
Guards
Royal Giant The Log
Executioner
Royal Giant The Log
The Log
Royal Giant Fireball Guards Executioner
Ice Wizard
Royal Giant
Boss Bandit

Defense Synergies 2 9

Cannon
The Log Fireball Guards Ice Wizard
Royal Giant
Fireball
The Log Cannon Ice Wizard
Guards
Cannon Executioner The Log Ice Wizard
Executioner
Guards The Log
The Log
Cannon Fireball Guards Executioner Ice Wizard
Ice Wizard
Cannon Fireball Guards The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Executioner The Log
Cannon Executioner The Log Ice Wizard
Cannon Executioner Ice Wizard
Cannon Guards Ice Wizard
Fireball The Log
Fireball The Log Cannon Guards Executioner Ice Wizard
Cannon Fireball Executioner Ice Wizard
Cannon Fireball The Log
Cannon Ice Wizard
Guards Cannon Ice Wizard
Guards Executioner Ice Wizard Cannon Fireball The Log
Executioner Fireball Ice Wizard
Cannon Fireball Guards The Log Ice Wizard
Fireball Executioner Cannon Guards The Log
Cannon
Cannon Fireball The Log
Cannon Fireball Executioner
Cannon Fireball Guards Executioner The Log Ice Wizard
Executioner The Log Cannon Fireball Guards Ice Wizard
Cannon
Cannon Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Executioner The Log
Guards The Log
Guards Fireball The Log
Cannon Guards Executioner
Fireball Executioner Ice Wizard
Guards Fireball Ice Wizard
Fireball The Log
Cannon Guards
Guards
Fireball Guards The Log
Cannon Fireball Guards Executioner
Cannon Fireball Executioner
Guards Fireball Executioner The Log
Executioner Cannon Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard
Cannon Ice Wizard
Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball Guards
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Ice Wizard
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Ice Wizard
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball Guards The Log
Fireball Executioner
Fireball Executioner The Log
Fireball

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