My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

5 problems 2 warnings Why?

Missing cards in your collection

Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Bowler Royal Ghost Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner Fisherman
Giant Snowball
Skeletons Wall Breakers Miner Fisherman
Zap
Skeletons Wall Breakers Fisherman
Barbarian Barrel
Skeletons Valkyrie Wall Breakers Royal Ghost Electro Wizard
The Log
Skeletons Wall Breakers Fisherman
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Valkyrie Wall Breakers Bowler Miner Royal Ghost Fisherman Electro Wizard
Fireball
Wall Breakers Bowler Fisherman Electro Wizard
Poison
Fisherman Electro Wizard
Lightning
Valkyrie Bowler Fisherman Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Miner Royal Ghost Fisherman Valkyrie Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Miner Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Wall Breakers Royal Ghost Fisherman Electro Wizard
Wall Breakers
Miner Valkyrie Royal Ghost Electro Wizard
Bowler
Miner Fisherman Electro Wizard
Miner
Wall Breakers Bowler Royal Ghost Electro Wizard
Royal Ghost
Valkyrie Wall Breakers Miner Fisherman Electro Wizard
Fisherman
Valkyrie Bowler Royal Ghost
Electro Wizard
Valkyrie Wall Breakers Bowler Miner Royal Ghost

Defense Synergies 1 8

Skeletons
Fisherman Bowler Royal Ghost Electro Wizard
Valkyrie
Bowler Fisherman Electro Wizard
Wall Breakers
Bowler
Skeletons Valkyrie Electro Wizard
Miner
Royal Ghost
Skeletons Electro Wizard
Fisherman
Skeletons Valkyrie
Electro Wizard
Skeletons Valkyrie Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Electro Wizard
Skeletons Valkyrie Fisherman Electro Wizard
Bowler Fisherman Skeletons Valkyrie Electro Wizard
Skeletons Valkyrie Bowler Fisherman Electro Wizard
Valkyrie Bowler
Bowler Skeletons Valkyrie Royal Ghost Electro Wizard
Electro Wizard
Bowler Valkyrie Electro Wizard
Skeletons Fisherman
Skeletons Valkyrie Bowler Miner Royal Ghost Fisherman Electro Wizard
Valkyrie Electro Wizard Skeletons Bowler Royal Ghost Fisherman
Electro Wizard
Bowler Skeletons Valkyrie Electro Wizard
Valkyrie Bowler Royal Ghost Electro Wizard
Electro Wizard
Bowler Fisherman Electro Wizard
Skeletons Valkyrie Bowler Fisherman Electro Wizard
Valkyrie Bowler Royal Ghost Fisherman Electro Wizard
Valkyrie Bowler Royal Ghost Fisherman Electro Wizard
Fisherman Electro Wizard
Valkyrie Bowler Royal Ghost Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Bowler Royal Ghost Fisherman Electro Wizard
Electro Wizard Valkyrie Bowler Miner Royal Ghost Fisherman
Skeletons Valkyrie Bowler Fisherman Electro Wizard
Valkyrie Bowler Fisherman Electro Wizard
Skeletons Valkyrie Bowler Fisherman
Skeletons Electro Wizard
Skeletons Valkyrie Bowler Electro Wizard
Valkyrie Fisherman
Electro Wizard Skeletons Valkyrie
Skeletons
Valkyrie Bowler
Valkyrie Bowler Electro Wizard
Bowler Skeletons Valkyrie
Valkyrie Bowler
Electro Wizard Skeletons Valkyrie Bowler Fisherman
Valkyrie Bowler Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Bowler Miner Royal Ghost Fisherman Electro Wizard
Miner
Valkyrie
Valkyrie Bowler
Bowler
Bowler
Miner Fisherman
Bowler Fisherman Electro Wizard
Miner Valkyrie Bowler Fisherman Electro Wizard
Bowler Miner Fisherman
Fisherman
Fisherman
Bowler
Bowler
Fisherman
Bowler Fisherman Electro Wizard
Valkyrie Bowler Miner
Bowler
Bowler Fisherman
Valkyrie Bowler
Fisherman
Miner Bowler Royal Ghost Fisherman Electro Wizard
Bowler Miner Fisherman
Miner Fisherman
Electro Wizard
Electro Wizard
Bowler
Miner
Electro Wizard
Bowler
Electro Wizard
Electro Wizard
Miner Valkyrie Bowler Electro Wizard
Bowler
Bowler Electro Wizard
Electro Wizard
Bowler Miner Royal Ghost Electro Wizard

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