My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards Fisherman
Giant Snowball
Cannon Mega Minion Guards Fisherman
Zap
Cannon Royal Giant Guards Fisherman
Barbarian Barrel
Cannon Elite Barbarians Guards
The Log
Cannon Royal Giant Elite Barbarians Guards Fisherman
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mega Minion Guards Fisherman
Fireball
Cannon Elite Barbarians Mega Minion Fisherman
Poison
Cannon Mega Minion Guards Fisherman
Lightning
Cannon Elite Barbarians Mega Minion Fisherman
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Mega Minion Guards Fisherman Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Mega Minion Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mega Minion Lightning
Cannon
Royal Giant
Arrows Lightning Fisherman Elite Barbarians Mega Minion Guards
Elite Barbarians
Arrows Royal Giant
Mega Minion
Arrows Royal Giant
Guards
Royal Giant
Lightning
Royal Giant Arrows
Fisherman
Royal Giant

Defense Synergies 1 8

Arrows
Cannon Mega Minion Lightning
Cannon
Arrows Mega Minion Guards
Royal Giant
Elite Barbarians
Mega Minion
Mega Minion
Arrows Cannon Elite Barbarians Guards Fisherman
Guards
Fisherman Cannon Mega Minion
Lightning
Arrows
Fisherman
Guards Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Mega Minion
Elite Barbarians Cannon Mega Minion Fisherman
Cannon Fisherman Elite Barbarians Mega Minion Lightning
Cannon Elite Barbarians Mega Minion Guards Fisherman
Lightning Arrows Elite Barbarians
Arrows Cannon Mega Minion Guards
Mega Minion Lightning Arrows Cannon
Lightning Arrows Cannon
Cannon Elite Barbarians Fisherman
Elite Barbarians Guards Cannon Fisherman
Guards Arrows Cannon Mega Minion Fisherman
Arrows Mega Minion
Cannon Elite Barbarians Guards Lightning
Arrows Cannon Mega Minion Guards
Elite Barbarians Cannon
Cannon Elite Barbarians Lightning Fisherman
Arrows Cannon Elite Barbarians Fisherman
Arrows Cannon Elite Barbarians Mega Minion Guards Fisherman
Arrows Cannon Mega Minion Guards Fisherman
Cannon Elite Barbarians Fisherman
Arrows Cannon Elite Barbarians Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fisherman
Arrows Elite Barbarians Mega Minion Lightning Fisherman
Guards Elite Barbarians Lightning Fisherman
Guards Lightning Elite Barbarians Fisherman
Cannon Elite Barbarians Guards Fisherman
Arrows
Guards Elite Barbarians Mega Minion Lightning
Elite Barbarians Fisherman
Lightning Elite Barbarians Mega Minion
Cannon Mega Minion Guards
Elite Barbarians Mega Minion Guards
Lightning Arrows Elite Barbarians Guards
Elite Barbarians Lightning Cannon Guards
Cannon
Elite Barbarians Guards Mega Minion Lightning Fisherman
Arrows Cannon Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Fisherman
Lightning Arrows
Lightning Arrows Guards
Arrows
Arrows Mega Minion
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Elite Barbarians Guards Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Elite Barbarians Fisherman
Lightning Arrows Fisherman
Lightning Arrows Elite Barbarians Fisherman
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Mega Minion Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows
Mega Minion Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Elite Barbarians Lightning Arrows
Lightning Mega Minion Guards
Lightning Elite Barbarians Mega Minion
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Guards
Lightning Arrows Mega Minion
Arrows
Lightning Mega Minion
Arrows Lightning
Lightning Arrows
Elite Barbarians Mega Minion
Elite Barbarians Guards Lightning
Lightning
Lightning

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