My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Zappies Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman
Giant Snowball
Tombstone Zappies Fisherman
Zap
Tombstone Zappies Fisherman
Barbarian Barrel
Tombstone Zappies
The Log
Tombstone Zappies Fisherman
Earthquake
Tombstone Zappies
Arrows
Tombstone Zappies
Royal Delivery
Zappies Fisherman
Fireball
Tombstone Zappies Fisherman
Poison
Tombstone Zappies Fisherman
Lightning
Ice Golem Tombstone Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tombstone Fisherman Zappies Poison Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Tombstone Fisherman

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Ice Golem Zappies Poison Fisherman Mega Knight
Ice Golem
Zap Zappies
Tombstone
Zappies
Zap Ice Golem Giant Mega Knight
Giant
Zap Poison Zappies Fisherman
Poison
Giant Zap Mega Knight
Fisherman
Zap Giant Mega Knight
Mega Knight
Zap Zappies Poison Fisherman

Defense Synergies 1 15

Zap
Mega Knight Ice Golem Tombstone Zappies Poison Fisherman
Ice Golem
Zap Zappies Poison Fisherman Mega Knight
Tombstone
Zap Zappies Poison
Zappies
Zap Ice Golem Tombstone Fisherman Mega Knight
Giant
Poison
Zap Ice Golem Tombstone Mega Knight
Fisherman
Zap Ice Golem Zappies Mega Knight
Mega Knight
Zap Ice Golem Zappies Poison Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Tombstone Zappies
Zap Tombstone Zappies Fisherman Mega Knight
Fisherman Mega Knight Tombstone Zappies
Tombstone Zappies Fisherman Mega Knight
Tombstone Poison Mega Knight
Zap Zappies Mega Knight
Zap Tombstone Zappies Poison
Zap Ice Golem Poison Mega Knight
Zappies Tombstone Fisherman
Ice Golem Zappies Fisherman Mega Knight
Poison Zap Ice Golem Tombstone Zappies Fisherman Mega Knight
Zap Zappies Poison
Tombstone Mega Knight Zap Zappies
Mega Knight Zap Tombstone Zappies Poison
Tombstone Zappies Mega Knight
Zap Zappies Fisherman Mega Knight
Mega Knight Tombstone Zappies Poison Fisherman
Tombstone Mega Knight Zap Zappies Fisherman
Zap Poison Ice Golem Tombstone Zappies Fisherman Mega Knight
Zappies Fisherman
Mega Knight Zappies Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Tombstone Zappies Fisherman
Poison Zap Ice Golem Fisherman Mega Knight
Tombstone Zappies Mega Knight Zap Ice Golem Fisherman
Mega Knight Zap Ice Golem Zappies Fisherman
Tombstone Zappies Fisherman Mega Knight
Poison Zap Ice Golem Zappies
Ice Golem Tombstone Zappies
Mega Knight Zappies Fisherman
Zap Mega Knight Ice Golem Tombstone Zappies Poison
Tombstone Zappies
Mega Knight Tombstone Zappies
Mega Knight Zap Poison
Mega Knight Ice Golem Tombstone Zappies
Zappies Mega Knight
Tombstone Zappies Zap Ice Golem Poison Fisherman
Poison Mega Knight Zap Ice Golem Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Zap Fisherman
Poison
Ice Golem Poison
Poison Zap Mega Knight
Poison Zap Ice Golem
Poison
Poison Zap Ice Golem
Poison Zap Fisherman
Poison Fisherman
Poison Zap Fisherman
Poison Zap
Poison Ice Golem Fisherman
Poison Fisherman
Zap Ice Golem Poison Fisherman
Zap Poison
Poison Mega Knight
Poison
Fisherman
Zap Poison Fisherman Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Fisherman
Zap Poison
Zap Ice Golem Poison Mega Knight
Fisherman
Poison Zap Fisherman
Zap Poison Fisherman Mega Knight
Poison Zap Fisherman
Poison Zap Ice Golem
Zap Zappies Poison
Poison Zap Mega Knight
Zap Zappies Poison
Mega Knight
Poison
Zap Tombstone Zappies
Poison Zap Zappies
Poison Mega Knight
Zap Ice Golem Poison
Zap Poison
Mega Knight
Zap Zappies Poison
Zap Zappies Poison
Poison Zap Mega Knight

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