My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince Ram Rider
Giant Snowball
Skeleton Army Balloon Lumberjack Ram Rider
Zap
Firecracker Skeleton Army Balloon Prince Ram Rider
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Prince Lumberjack Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Balloon Prince Lumberjack Ram Rider
Fireball
Firecracker Skeleton Army Balloon Lumberjack Ram Rider
Poison
Firecracker Skeleton Army Balloon
Lightning
Valkyrie Balloon Prince Lumberjack Ram Rider
Rocket
Valkyrie Balloon Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Valkyrie Lumberjack Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Prince Lumberjack Ram Rider
Firecracker
Valkyrie Balloon Prince Lumberjack Ram Rider
Valkyrie
Balloon Prince Lumberjack Firecracker Ram Rider
Skeleton Army
Balloon
Arrows Valkyrie Lumberjack Firecracker
Prince
Valkyrie Arrows Firecracker Lumberjack Ram Rider
Lumberjack
Valkyrie Balloon Arrows Firecracker Prince Ram Rider
Ram Rider
Arrows Firecracker Valkyrie Prince Lumberjack

Defense Synergies 1 11

Arrows
Valkyrie Prince Lumberjack
Firecracker
Valkyrie Skeleton Army Prince Lumberjack
Valkyrie
Firecracker Arrows Prince Lumberjack
Skeleton Army
Firecracker Prince Lumberjack
Balloon
Prince
Arrows Firecracker Valkyrie Skeleton Army
Lumberjack
Arrows Firecracker Valkyrie Skeleton Army Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Skeleton Army Lumberjack Firecracker Valkyrie Prince Ram Rider
Skeleton Army Prince Lumberjack Ram Rider Valkyrie
Skeleton Army Prince Lumberjack Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie Skeleton Army Prince Lumberjack
Arrows Skeleton Army Firecracker Valkyrie Lumberjack
Ram Rider Arrows Firecracker
Arrows Valkyrie Ram Rider
Skeleton Army Prince Lumberjack
Skeleton Army Firecracker Valkyrie Prince Lumberjack
Valkyrie Skeleton Army Arrows Firecracker Lumberjack Ram Rider
Arrows Firecracker Ram Rider
Skeleton Army Prince Lumberjack Valkyrie Ram Rider
Valkyrie Skeleton Army Arrows Firecracker Prince Lumberjack
Skeleton Army Prince Lumberjack Ram Rider
Skeleton Army Prince Lumberjack Ram Rider
Arrows Firecracker Valkyrie Skeleton Army Prince Lumberjack
Arrows Valkyrie Firecracker Skeleton Army Prince Lumberjack Ram Rider
Arrows Valkyrie Firecracker Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Valkyrie Skeleton Army Arrows Firecracker Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Prince
Arrows Firecracker Valkyrie Prince Lumberjack
Skeleton Army Lumberjack Valkyrie Prince Ram Rider
Valkyrie Skeleton Army Prince Lumberjack Ram Rider
Valkyrie Skeleton Army Prince Lumberjack Ram Rider
Arrows Firecracker Ram Rider
Skeleton Army Prince Valkyrie Lumberjack Ram Rider
Valkyrie Skeleton Army Prince Lumberjack
Firecracker Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince Lumberjack
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Lumberjack Ram Rider
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Prince Lumberjack
Arrows Valkyrie Firecracker
Arrows
Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Prince Lumberjack
Firecracker Arrows Valkyrie Prince Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows Prince Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Skeleton Army Prince
Arrows Firecracker Ram Rider
Arrows
Firecracker Valkyrie Prince Lumberjack
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

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