My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Bandit
Giant Snowball
Goblin Gang Hog Rider Guards
Zap
Goblin Gang Firecracker Guards Bandit
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Guards Ice Wizard Bandit
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Guards Bandit
Earthquake
Goblin Gang Firecracker Hog Rider Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Guards Ice Wizard Bandit
Fireball
Goblin Gang Firecracker Hog Rider Ice Wizard Bandit
Poison
Goblin Gang Firecracker Guards Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Ice Wizard Bandit Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Guards Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A Valkyrie Bandit
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A
Goblin Gang Firecracker Valkyrie Hog Rider Ice Wizard
Valkyrie
Hog Rider Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Hog Rider
Goblin Gang Firecracker Valkyrie Mini P.E.K.K.A Guards Bandit
Guards
Hog Rider Bandit
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Goblin Gang Firecracker Valkyrie Hog Rider Guards Ice Wizard

Defense Synergies 1 17

Goblin Gang
Firecracker Mini P.E.K.K.A Valkyrie Guards Ice Wizard Bandit
Firecracker
Valkyrie Goblin Gang Mini P.E.K.K.A Guards Ice Wizard Bandit
Mini P.E.K.K.A
Goblin Gang Firecracker Valkyrie Guards Ice Wizard
Valkyrie
Firecracker Goblin Gang Mini P.E.K.K.A Ice Wizard Bandit
Hog Rider
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Guards Bandit
Bandit
Goblin Gang Firecracker Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Goblin Gang Firecracker Valkyrie Ice Wizard Bandit
Goblin Gang Mini P.E.K.K.A Valkyrie Ice Wizard Bandit
Mini P.E.K.K.A Goblin Gang Firecracker Valkyrie Guards Ice Wizard Bandit
Firecracker Mini P.E.K.K.A Valkyrie
Goblin Gang Firecracker Valkyrie Guards Ice Wizard Bandit
Goblin Gang Firecracker Ice Wizard
Valkyrie Bandit
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Guards Firecracker Mini P.E.K.K.A Valkyrie Ice Wizard Bandit
Goblin Gang Valkyrie Guards Ice Wizard Firecracker Bandit
Goblin Gang Firecracker Ice Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie Guards Ice Wizard Bandit
Valkyrie Goblin Gang Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Goblin Gang Firecracker Guards Ice Wizard Bandit
Valkyrie Firecracker Guards Ice Wizard Bandit
Mini P.E.K.K.A
Goblin Gang Valkyrie Firecracker Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Guards Bandit
Bandit Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie
Goblin Gang Guards Bandit Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Bandit
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Bandit
Firecracker Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Guards Valkyrie Ice Wizard Bandit
Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Bandit
Goblin Gang Guards
Mini P.E.K.K.A Valkyrie Guards
Valkyrie Guards
Mini P.E.K.K.A Goblin Gang Valkyrie Guards Bandit
Firecracker Valkyrie
Goblin Gang Guards Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Bandit
Firecracker Ice Wizard Bandit
Bandit
Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker Bandit
Goblin Gang Mini P.E.K.K.A Guards
Firecracker Valkyrie Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker Valkyrie
Firecracker Valkyrie Ice Wizard
Firecracker Ice Wizard Bandit
Bandit
Firecracker Bandit
Firecracker Ice Wizard
Firecracker Guards
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Goblin Gang Guards Bandit
Firecracker Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Firecracker
Goblin Gang Firecracker Guards
Firecracker
Firecracker Bandit
Firecracker

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