My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Guards Ice Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Guards Ice Wizard Boss Bandit
Fireball
Firecracker Ice Wizard Boss Bandit
Poison
Firecracker Guards Ice Wizard Boss Bandit
Lightning
Mini P.E.K.K.A Ice Wizard Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Ice Wizard Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Guards Tornado Ice Wizard Mini P.E.K.K.A Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Firecracker Tornado The Log Ice Wizard
Guards
The Log
Tornado
Firecracker Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Guards Tornado
Ice Wizard
Mini P.E.K.K.A Tornado
Boss Bandit

Defense Synergies 3 16

Skeletons
Firecracker Mini P.E.K.K.A Tornado The Log Ice Wizard
Firecracker
The Log Skeletons Mini P.E.K.K.A Guards Tornado Ice Wizard
Mini P.E.K.K.A
The Log Skeletons Firecracker Guards Tornado Ice Wizard
Guards
Firecracker Mini P.E.K.K.A The Log Ice Wizard
Tornado
Ice Wizard Skeletons Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Guards Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Firecracker Mini P.E.K.K.A Guards The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Firecracker The Log Ice Wizard
Mini P.E.K.K.A Tornado Skeletons Ice Wizard
Mini P.E.K.K.A Skeletons Firecracker Guards Ice Wizard
Firecracker Mini P.E.K.K.A Tornado The Log
Tornado The Log Skeletons Firecracker Guards Ice Wizard
Tornado Firecracker Ice Wizard
The Log
Mini P.E.K.K.A Skeletons Tornado Ice Wizard
Guards Tornado Skeletons Firecracker Mini P.E.K.K.A Ice Wizard
Guards Ice Wizard Skeletons Firecracker Tornado The Log
Firecracker Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Guards The Log Ice Wizard
Firecracker Mini P.E.K.K.A Guards Tornado The Log
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A Tornado
Firecracker Guards Tornado The Log Ice Wizard
Tornado The Log Firecracker Guards Ice Wizard
Mini P.E.K.K.A Tornado
Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons
Firecracker Mini P.E.K.K.A The Log
Guards Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Tornado The Log
Skeletons Mini P.E.K.K.A Guards
Firecracker Skeletons Tornado Ice Wizard
Mini P.E.K.K.A Guards Skeletons Ice Wizard
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A Tornado The Log
Skeletons Guards
Mini P.E.K.K.A Guards
Guards Tornado The Log
Mini P.E.K.K.A Skeletons Guards
Firecracker
Guards Skeletons Firecracker Mini P.E.K.K.A Tornado The Log
Firecracker Mini P.E.K.K.A The Log Ice Wizard
Ice Wizard
Mini P.E.K.K.A Tornado Ice Wizard
Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Tornado The Log Ice Wizard
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Tornado Ice Wizard
Firecracker Tornado The Log
The Log Firecracker Tornado Ice Wizard
The Log Firecracker Tornado
Mini P.E.K.K.A Guards Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Wizard
Firecracker The Log Tornado Ice Wizard
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Ice Wizard
Firecracker Guards
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Guards
Firecracker Tornado Ice Wizard
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Tornado
Firecracker
Firecracker Guards Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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