My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Giant Skeleton Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Fisherman
Giant Snowball
Flying Machine Zappies Royal Hogs Fisherman
Zap
Flying Machine Zappies Royal Hogs Fisherman
Barbarian Barrel
Zappies Royal Hogs Giant Skeleton Royal Ghost
The Log
Zappies Royal Hogs Giant Skeleton Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Flying Machine Zappies Royal Hogs
Royal Delivery
Flying Machine Zappies Royal Hogs Giant Skeleton Royal Ghost Fisherman Mother Witch
Fireball
Flying Machine Zappies Royal Hogs Fisherman Mother Witch
Poison
Flying Machine Zappies Royal Hogs Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fisherman Flying Machine Zappies Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Fisherman Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Giant Skeleton Mother Witch
Flying Machine
Zappies Royal Hogs Giant Skeleton Royal Ghost
Zappies
Flying Machine Royal Hogs Giant Skeleton Royal Ghost
Royal Hogs
Arrows Mother Witch Flying Machine Zappies Fisherman
Giant Skeleton
Arrows Flying Machine Zappies Fisherman Mother Witch
Royal Ghost
Flying Machine Zappies Fisherman Mother Witch
Fisherman
Royal Hogs Giant Skeleton Royal Ghost
Mother Witch
Royal Hogs Arrows Giant Skeleton Royal Ghost

Defense Synergies 0 12

Arrows
Giant Skeleton Mother Witch
Flying Machine
Zappies Giant Skeleton Royal Ghost Fisherman
Zappies
Flying Machine Giant Skeleton Fisherman Mother Witch
Royal Hogs
Giant Skeleton
Arrows Flying Machine Zappies Mother Witch
Royal Ghost
Flying Machine Mother Witch
Fisherman
Flying Machine Zappies Mother Witch
Mother Witch
Arrows Zappies Giant Skeleton Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies
Flying Machine Zappies Fisherman
Fisherman Zappies Giant Skeleton
Zappies Fisherman
Arrows Giant Skeleton
Arrows Flying Machine Zappies Royal Ghost Mother Witch
Arrows Flying Machine Zappies
Arrows Flying Machine Giant Skeleton
Zappies Fisherman
Zappies Giant Skeleton Royal Ghost Fisherman
Mother Witch Arrows Flying Machine Zappies Giant Skeleton Royal Ghost Fisherman
Arrows Flying Machine Zappies
Flying Machine Zappies Giant Skeleton
Arrows Zappies Royal Ghost
Zappies
Zappies Fisherman
Arrows Zappies Fisherman
Arrows Flying Machine Zappies Royal Ghost Fisherman
Arrows Flying Machine Zappies Giant Skeleton Royal Ghost Fisherman Mother Witch
Zappies Fisherman
Royal Ghost Arrows Flying Machine Zappies Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton Royal Ghost Fisherman
Arrows Flying Machine Royal Ghost Fisherman
Zappies Giant Skeleton Fisherman
Giant Skeleton Zappies Fisherman
Giant Skeleton Zappies Fisherman
Arrows Mother Witch Flying Machine Zappies
Flying Machine Zappies Giant Skeleton
Giant Skeleton Zappies Fisherman
Giant Skeleton Flying Machine Zappies
Zappies
Flying Machine Zappies Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Zappies
Flying Machine Zappies
Zappies Flying Machine Giant Skeleton Fisherman
Arrows Flying Machine Zappies Giant Skeleton Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton Royal Ghost
Arrows Flying Machine Royal Ghost Fisherman
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Arrows
Arrows Mother Witch Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Fisherman
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Flying Machine
Arrows
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Mother Witch
Giant Skeleton
Arrows
Fisherman
Arrows Flying Machine
Arrows Mother Witch
Fisherman
Arrows Flying Machine Royal Ghost Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Mother Witch
Flying Machine Zappies
Arrows
Arrows Zappies
Giant Skeleton
Arrows
Flying Machine Zappies
Arrows Flying Machine Zappies
Arrows
Flying Machine
Arrows Flying Machine
Arrows Giant Skeleton
Flying Machine
Flying Machine Zappies Giant Skeleton
Flying Machine Zappies
Flying Machine Giant Skeleton Royal Ghost

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