My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Royal Ghost Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Royal Giant Fisherman Little Prince
Barbarian Barrel
Giant Skeleton Royal Ghost Little Prince
The Log
Royal Giant Giant Skeleton Fisherman Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Giant Skeleton Royal Ghost Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Earthquake Royal Ghost Fisherman Little Prince Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Earthquake Royal Ghost

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Royal Giant Barbarian Barrel Giant Skeleton Royal Ghost Fisherman Little Prince
Royal Giant
Earthquake Barbarian Barrel Fisherman Zap Giant Skeleton Royal Ghost
Earthquake
Zap Royal Giant Barbarian Barrel Giant Skeleton
Barbarian Barrel
Royal Giant Zap Earthquake Giant Skeleton
Giant Skeleton
Zap Royal Giant Earthquake Barbarian Barrel Fisherman
Royal Ghost
Zap Royal Giant Fisherman Little Prince
Fisherman
Royal Giant Zap Giant Skeleton Royal Ghost
Little Prince
Zap Royal Ghost

Defense Synergies 0 11

Zap
Earthquake Barbarian Barrel Giant Skeleton Royal Ghost Fisherman Little Prince
Royal Giant
Earthquake
Zap Barbarian Barrel
Barbarian Barrel
Zap Earthquake Giant Skeleton Little Prince
Giant Skeleton
Zap Barbarian Barrel Little Prince
Royal Ghost
Zap Little Prince
Fisherman
Zap
Little Prince
Zap Barbarian Barrel Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Barbarian Barrel
Zap Fisherman
Fisherman Giant Skeleton
Fisherman
Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel Zap Earthquake Royal Ghost
Zap Little Prince
Earthquake Zap Barbarian Barrel Giant Skeleton
Fisherman
Barbarian Barrel Giant Skeleton Royal Ghost Fisherman Little Prince
Zap Earthquake Barbarian Barrel Giant Skeleton Royal Ghost Fisherman
Zap
Zap Earthquake Giant Skeleton
Zap Earthquake Barbarian Barrel Royal Ghost
Zap Fisherman
Fisherman
Zap Barbarian Barrel Royal Ghost Fisherman Little Prince
Zap Earthquake Barbarian Barrel Giant Skeleton Royal Ghost Fisherman Little Prince
Fisherman
Royal Ghost Earthquake Barbarian Barrel Giant Skeleton Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Giant Skeleton Royal Ghost Fisherman
Zap Barbarian Barrel Royal Ghost Fisherman
Giant Skeleton Zap Fisherman
Giant Skeleton Zap Barbarian Barrel Fisherman
Giant Skeleton Fisherman
Zap
Giant Skeleton
Giant Skeleton Fisherman
Zap Giant Skeleton Barbarian Barrel
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton
Zap Barbarian Barrel Giant Skeleton Fisherman Little Prince
Zap Earthquake Barbarian Barrel Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Giant Skeleton Royal Ghost
Zap Barbarian Barrel Royal Ghost Fisherman
Earthquake Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel Giant Skeleton
Zap Earthquake Barbarian Barrel
Zap
Earthquake
Earthquake Zap Barbarian Barrel
Zap Fisherman
Fisherman
Zap Earthquake Barbarian Barrel Fisherman
Zap
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Zap Barbarian Barrel Fisherman
Earthquake Zap Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fisherman
Zap Earthquake Barbarian Barrel Fisherman
Zap Earthquake Barbarian Barrel Little Prince
Earthquake Giant Skeleton
Fisherman
Earthquake Zap Barbarian Barrel
Zap Earthquake Barbarian Barrel Little Prince
Fisherman
Zap Earthquake Barbarian Barrel Royal Ghost Fisherman
Zap Fisherman
Zap Barbarian Barrel Fisherman
Zap Little Prince
Zap
Zap Earthquake
Zap
Giant Skeleton
Earthquake
Zap Earthquake Barbarian Barrel
Zap
Barbarian Barrel
Zap Earthquake
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Barbarian Barrel Giant Skeleton Royal Ghost Little Prince

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