My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Barbarians Guards Witch
Zap
Firecracker Royal Giant Guards Witch
Barbarian Barrel
Firecracker Barbarians Guards Witch Magic Archer
The Log
Firecracker Barbarians Royal Giant Guards Witch
Earthquake
Firecracker Barbarians Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Barbarians Guards Witch Magic Archer
Fireball
Firecracker Barbarians Witch Magic Archer
Poison
Firecracker Barbarians Guards Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Void Fireball Magic Archer Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Void Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant
Barbarians
Royal Giant
Firecracker Fireball Guards Void Witch Magic Archer
Fireball
Royal Giant Magic Archer
Guards
Royal Giant
Void
Royal Giant
Witch
Royal Giant
Magic Archer
Royal Giant Fireball

Defense Synergies 0 3

Firecracker
Guards
Barbarians
Royal Giant
Fireball
Guards
Firecracker Witch Magic Archer
Void
Witch
Guards
Magic Archer
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void Magic Archer
Barbarians Firecracker Witch
Barbarians Witch Void
Barbarians Witch Firecracker Guards
Firecracker Barbarians Fireball
Fireball Firecracker Guards Magic Archer
Firecracker Fireball Void Witch Magic Archer
Barbarians Fireball Void Magic Archer
Barbarians Witch
Guards Firecracker Barbarians
Barbarians Guards Witch Firecracker Fireball Magic Archer
Firecracker Fireball Witch Magic Archer
Barbarians Fireball Guards Witch
Fireball Firecracker Barbarians Guards Witch Magic Archer
Barbarians
Barbarians Fireball
Barbarians Firecracker Fireball Witch
Fireball Firecracker Barbarians Guards Witch Magic Archer
Witch Firecracker Barbarians Fireball Guards Magic Archer
Barbarians
Firecracker Barbarians Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Void Witch
Fireball Void Firecracker Magic Archer
Barbarians Guards Witch
Guards Barbarians Fireball
Barbarians Guards Witch
Firecracker Fireball Witch Magic Archer
Guards Barbarians Fireball Void Witch
Barbarians
Void Firecracker Barbarians Fireball Witch Magic Archer
Witch Barbarians Guards
Barbarians Guards Witch
Barbarians Fireball Guards Void
Barbarians Fireball Guards Witch
Firecracker Barbarians Fireball Witch Magic Archer
Barbarians Guards Witch Firecracker Fireball Magic Archer
Firecracker Barbarians Fireball Witch Magic Archer
Fireball Void
Void
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Firecracker Guards
Firecracker Fireball Void Magic Archer
Fireball Void Magic Archer
Firecracker Barbarians Fireball Guards Void
Fireball Firecracker Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Witch Magic Archer
Fireball Firecracker Magic Archer
Fireball Void Firecracker
Fireball Guards Void
Firecracker Void Fireball Magic Archer
Fireball Void Firecracker Magic Archer
Firecracker Fireball Void Magic Archer
Firecracker Fireball Void Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Witch Magic Archer
Magic Archer Firecracker Fireball
Fireball
Void Firecracker Fireball Magic Archer
Firecracker Fireball Void Witch Magic Archer
Fireball Void Magic Archer
Fireball Void
Void
Barbarians Fireball Void
Firecracker Fireball Witch Magic Archer
Witch
Firecracker Fireball Void Witch Magic Archer
Fireball Void Witch Magic Archer
Fireball Void Firecracker Magic Archer
Firecracker Fireball Void Witch Magic Archer
Firecracker Fireball Guards Void Witch
Fireball Void
Void Fireball Magic Archer
Void Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Barbarians Fireball Guards Void Witch Magic Archer
Fireball Firecracker Witch Magic Archer
Fireball
Fireball Void Firecracker Magic Archer
Firecracker Fireball Magic Archer
Void Fireball
Firecracker
Firecracker Fireball Guards Witch Magic Archer
Firecracker Fireball Void Witch Magic Archer
Void Firecracker Fireball Witch Magic Archer
Fireball Firecracker Void
Void

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