My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Zappies Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Tombstone Zappies Fisherman Skeleton King
Zap
Royal Giant Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Tombstone Zappies Skeleton King
The Log
Royal Giant Tombstone Zappies Fisherman Skeleton King
Earthquake
Tombstone Zappies Skeleton King
Arrows
Tombstone Zappies Skeleton King
Royal Delivery
Zappies Fisherman Mother Witch Skeleton King
Fireball
Tombstone Zappies Fisherman Mother Witch Skeleton King
Poison
Tombstone Zappies Fisherman Mother Witch Skeleton King
Lightning
Tombstone Fisherman Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Fisherman Zappies Mother Witch Skeleton King Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Fisherman Zappies

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning Mother Witch
Royal Giant
Arrows Lightning Fisherman Mother Witch Zappies Skeleton King
Tombstone
Zappies
Royal Giant
Lightning
Royal Giant Arrows
Fisherman
Royal Giant
Mother Witch
Royal Giant Arrows
Skeleton King
Royal Giant

Defense Synergies 1 11

Arrows
Tombstone Lightning Mother Witch
Royal Giant
Tombstone
Skeleton King Arrows Zappies Mother Witch
Zappies
Tombstone Fisherman Mother Witch Skeleton King
Lightning
Arrows
Fisherman
Zappies Mother Witch Skeleton King
Mother Witch
Arrows Tombstone Zappies Fisherman Skeleton King
Skeleton King
Tombstone Zappies Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Zappies
Tombstone Zappies Fisherman
Fisherman Tombstone Zappies Lightning
Tombstone Zappies Fisherman Skeleton King
Lightning Arrows Tombstone
Arrows Zappies Mother Witch
Lightning Arrows Tombstone Zappies
Lightning Arrows
Zappies Tombstone Fisherman Skeleton King
Zappies Fisherman
Mother Witch Arrows Tombstone Zappies Fisherman Skeleton King
Arrows Zappies
Tombstone Zappies Lightning
Arrows Tombstone Zappies Skeleton King
Tombstone Zappies Skeleton King
Zappies Lightning Fisherman
Arrows Tombstone Zappies Fisherman
Arrows Tombstone Zappies Fisherman
Arrows Tombstone Zappies Fisherman Mother Witch
Zappies Fisherman
Arrows Zappies Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies Fisherman
Arrows Lightning Fisherman
Tombstone Zappies Lightning Fisherman
Lightning Zappies Fisherman
Tombstone Zappies Fisherman
Arrows Mother Witch Zappies
Tombstone Zappies Lightning
Zappies Fisherman
Lightning Tombstone Zappies
Tombstone Zappies
Tombstone Zappies
Lightning Arrows
Lightning Tombstone Zappies Skeleton King
Zappies
Tombstone Zappies Lightning Fisherman Skeleton King
Arrows Zappies Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Mother Witch
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Mother Witch
Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Mother Witch
Lightning Zappies
Lightning
Lightning Arrows
Lightning Arrows Zappies
Arrows Lightning
Lightning Tombstone Zappies
Lightning Arrows Zappies
Arrows
Lightning
Arrows Lightning Skeleton King
Lightning Arrows
Zappies Lightning Skeleton King
Zappies Lightning
Lightning

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