My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Dragon P.E.K.K.A Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Zappies Royal Hogs Electro Dragon
Zap
Firecracker Zappies Royal Hogs
Barbarian Barrel
Firecracker Zappies Royal Hogs
The Log
Firecracker Zappies Royal Hogs
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Firecracker Zappies Royal Hogs
Royal Delivery
Firecracker Zappies Royal Hogs Electro Dragon P.E.K.K.A
Fireball
Firecracker Zappies Royal Hogs Electro Dragon
Poison
Firecracker Zappies Royal Hogs Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Zappies Royal Hogs Electro Dragon Goblinstein P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Zappies Royal Hogs

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Golem
Firecracker
Zappies Royal Hogs P.E.K.K.A Golem
Zappies
Firecracker Royal Hogs Electro Dragon P.E.K.K.A Golem
Royal Hogs
Arrows Firecracker Zappies
Electro Dragon
Golem Zappies P.E.K.K.A
P.E.K.K.A
Arrows Goblinstein Firecracker Zappies Electro Dragon
Golem
Arrows Electro Dragon Firecracker Zappies
Goblinstein
P.E.K.K.A

Defense Synergies 1 5

Arrows
P.E.K.K.A
Firecracker
Zappies Electro Dragon P.E.K.K.A
Zappies
Firecracker P.E.K.K.A
Royal Hogs
Electro Dragon
Firecracker
P.E.K.K.A
Goblinstein Arrows Firecracker Zappies
Golem
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Electro Dragon
P.E.K.K.A Firecracker Zappies Electro Dragon
P.E.K.K.A Zappies Electro Dragon
P.E.K.K.A Firecracker Zappies Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Zappies Electro Dragon
Arrows Firecracker Zappies Electro Dragon
Arrows Electro Dragon P.E.K.K.A
Zappies P.E.K.K.A
Firecracker Zappies
Arrows Firecracker Zappies Electro Dragon
Arrows Firecracker Zappies Electro Dragon
P.E.K.K.A Zappies Electro Dragon
Arrows Firecracker Zappies Electro Dragon P.E.K.K.A
P.E.K.K.A Zappies
Zappies P.E.K.K.A Goblinstein
Arrows Firecracker Zappies Electro Dragon P.E.K.K.A
Arrows Firecracker Zappies Electro Dragon
Arrows Firecracker Zappies Electro Dragon
P.E.K.K.A Zappies
Arrows Firecracker Zappies Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A
Arrows Firecracker Electro Dragon
Zappies P.E.K.K.A Electro Dragon
P.E.K.K.A Zappies
P.E.K.K.A Zappies
Arrows Firecracker Goblinstein Zappies Electro Dragon
P.E.K.K.A Zappies
P.E.K.K.A Zappies
Electro Dragon P.E.K.K.A Goblinstein Firecracker Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zappies Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Zappies
Firecracker Zappies Electro Dragon
Zappies Electro Dragon Firecracker P.E.K.K.A Goblinstein
Arrows Firecracker Zappies Electro Dragon P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Goblinstein
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Zappies Goblinstein
Arrows Electro Dragon
Arrows Firecracker Zappies Electro Dragon
P.E.K.K.A
Arrows Firecracker
Zappies Electro Dragon Goblinstein
Arrows Firecracker Zappies Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Zappies
Firecracker Zappies Electro Dragon
Electro Dragon Firecracker
P.E.K.K.A
Firecracker Electro Dragon

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